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Minecraft-Overviewer/overviewer_core/world.py
2011-10-30 18:06:28 -04:00

451 lines
18 KiB
Python

# This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import functools
import os
import os.path
from glob import glob
import multiprocessing
import Queue
import sys
import logging
import cPickle
import collections
import itertools
import numpy
from chunk import ChunkCorrupt
import nbt
import textures
import time
"""
This module has routines for extracting information about available worlds
"""
base36decode = functools.partial(int, base=36)
cached = collections.defaultdict(dict)
def base36encode(number, alphabet='0123456789abcdefghijklmnopqrstuvwxyz'):
'''
Convert an integer to a base36 string.
'''
if not isinstance(number, (int, long)):
raise TypeError('number must be an integer')
newn = abs(number)
# Special case for zero
if number == 0:
return '0'
base36 = ''
while newn != 0:
newn, i = divmod(newn, len(alphabet))
base36 = alphabet[i] + base36
if number < 0:
return "-" + base36
return base36
class World(object):
"""Does world-level preprocessing to prepare for QuadtreeGen
worlddir is the path to the minecraft world
"""
mincol = maxcol = minrow = maxrow = 0
def __init__(self, worlddir, outputdir, useBiomeData=False, regionlist=None, north_direction="auto"):
self.worlddir = worlddir
self.outputdir = outputdir
self.useBiomeData = useBiomeData
self.north_direction = north_direction
# figure out chunk format is in use
# if not mcregion, error out early
data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]['Data']
#print data
if not ('version' in data and data['version'] == 19132):
logging.error("Sorry, This version of Minecraft-Overviewer only works with the new McRegion chunk format")
sys.exit(1)
# stores Points Of Interest to be mapped with markers
# a list of dictionaries, see below for an example
self.POI = []
# if it exists, open overviewer.dat, and read in the data structure
# info self.persistentData. This dictionary can hold any information
# that may be needed between runs.
# Currently only holds into about POIs (more more details, see quadtree)
self.oldPickleFile = os.path.join(self.worlddir, "overviewer.dat")
self.pickleFile = os.path.join(self.outputdir, "overviewer.dat")
if os.path.exists(self.oldPickleFile):
logging.warning("overviewer.dat detected in WorldDir - this is no longer the correct location")
if os.path.exists(self.pickleFile):
# new file exists, so make a note of it
logging.warning("you should delete the `overviewer.dat' file in your world directory")
else:
# new file does not exist, so move the old one
logging.warning("Moving overviewer.dat to OutputDir")
import shutil
try:
# make sure destination dir actually exists
try:
os.mkdir(self.outputdir)
except OSError: # already exists, or failed
pass
shutil.move(self.oldPickleFile, self.pickleFile)
logging.info("overviewer.dat moved")
except BaseException as ex:
logging.error("Unable to move overviewer.dat")
logging.debug(ex.str())
if os.path.exists(self.pickleFile):
self.persistentDataIsNew = False;
with open(self.pickleFile,"rb") as p:
self.persistentData = cPickle.load(p)
if not self.persistentData.get('north_direction', False):
# this is a pre-configurable-north map, so add the north_direction key
self.persistentData['north_direction'] = 'lower-left'
else:
# some defaults, presumably a new map
self.persistentData = dict(POI=[], north_direction='lower-left')
self.persistentDataIsNew = True # indicates that the values in persistentData are new defaults, and it's OK to override them
# handle 'auto' north
if self.north_direction == 'auto':
self.north_direction = self.persistentData['north_direction']
north_direction = self.north_direction
#find region files, or load the region list
#this also caches all the region file header info
logging.info("Scanning regions")
regionfiles = {}
self.regions = {}
if regionlist:
self.regionlist = map(os.path.abspath, regionlist) # a list of paths
else:
self.regionlist = None
for x, y, regionfile in self._iterate_regionfiles(regionlist):
mcr = self.reload_region(regionfile)
mcr.get_chunk_info()
regionfiles[(x,y)] = (x,y,regionfile,mcr)
self.regionfiles = regionfiles
# set the number of region file handles we will permit open at any time before we start closing them
# self.regionlimit = 1000
# the max number of chunks we will keep before removing them (includes emptry chunks)
self.chunklimit = 1024
self.chunkcount = 0
self.empty_chunk = [None,None]
logging.debug("Done scanning regions")
def get_region_path(self, chunkX, chunkY):
"""Returns the path to the region that contains chunk (chunkX, chunkY)
"""
_, _, regionfile,_ = self.regionfiles.get((chunkX//32, chunkY//32),(None,None,None,None));
return regionfile
def load_from_region(self,filename, x, y):
#we need to manage the chunk cache
regioninfo = self.regions[filename]
if regioninfo is None:
return None
chunks = regioninfo[2]
chunk_data = chunks.get((x,y))
if chunk_data is None:
#prune the cache if required
if self.chunkcount > self.chunklimit: #todo: make the emptying the chunk cache slightly less crazy
[self.reload_region(regionfile) for regionfile in self.regions if regionfile <> filename]
self.chunkcount = 0
self.chunkcount += 1
nbt = self.load_region(filename).load_chunk(x, y)
if nbt is None:
chunks[(x,y)] = self.empty_chunk
return None ## return none. I think this is who we should indicate missing chunks
#raise IOError("No such chunk in region: (%i, %i)" % (x, y))
#we cache the transformed data, not it's raw form
data = nbt.read_all()
level = data[1]['Level']
chunk_data = level
chunk_data['Blocks'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['Blocks'], dtype=numpy.uint8).reshape((16,16,128)),
self._get_north_rotations()))
chunk_data['Data'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['Data'], dtype=numpy.uint8).reshape((16,16,64)),
self._get_north_rotations()))
chunk_data['SkyLight'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['SkyLight'], dtype=numpy.uint8).reshape((16,16,64)),
self._get_north_rotations()))
chunk_data['BlockLight'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['BlockLight'], dtype=numpy.uint8).reshape((16,16,64)),
self._get_north_rotations()))
#chunk_data = {}
#chunk_data['skylight'] = chunk.get_skylight_array(level)
#chunk_data['blocklight'] = chunk.get_blocklight_array(level)
#chunk_data['blockarray'] = chunk.get_blockdata_array(level)
#chunk_data['TileEntities'] = chunk.get_tileentity_data(level)
chunks[(x,y)] = [level,time.time()]
else:
chunk_data = chunk_data[0]
return chunk_data
#used to reload a changed region
def reload_region(self,filename):
if self.regions.get(filename) is not None:
self.regions[filename][0].closefile()
chunkcache = {}
mcr = nbt.MCRFileReader(filename, self.north_direction)
self.regions[filename] = (mcr,os.path.getmtime(filename),chunkcache)
return mcr
def load_region(self,filename):
return self.regions[filename][0]
def get_region_mtime(self,filename):
return (self.regions[filename][0],self.regions[filename][1])
def convert_coords(self, chunkx, chunky):
"""Takes a coordinate (chunkx, chunky) where chunkx and chunky are
in the chunk coordinate system, and figures out the row and column
in the image each one should be. Returns (col, row)."""
# columns are determined by the sum of the chunk coords, rows are the
# difference
# change this function, and you MUST change unconvert_coords
return (chunkx + chunky, chunky - chunkx)
def unconvert_coords(self, col, row):
"""Undoes what convert_coords does. Returns (chunkx, chunky)."""
# col + row = chunky + chunky => (col + row)/2 = chunky
# col - row = chunkx + chunkx => (col - row)/2 = chunkx
return ((col - row) / 2, (col + row) / 2)
def findTrueSpawn(self):
"""Adds the true spawn location to self.POI. The spawn Y coordinate
is almost always the default of 64. Find the first air block above
that point for the true spawn location"""
## read spawn info from level.dat
data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]
disp_spawnX = spawnX = data['Data']['SpawnX']
spawnY = data['Data']['SpawnY']
disp_spawnZ = spawnZ = data['Data']['SpawnZ']
if self.north_direction == 'upper-left':
temp = spawnX
spawnX = -spawnZ
spawnZ = temp
elif self.north_direction == 'upper-right':
spawnX = -spawnX
spawnZ = -spawnZ
elif self.north_direction == 'lower-right':
temp = spawnX
spawnX = spawnZ
spawnZ = -temp
## The chunk that holds the spawn location
chunkX = spawnX/16
chunkY = spawnZ/16
## clamp spawnY to a sane value, in-chunk value
if spawnY < 0:
spawnY = 0
if spawnY > 127:
spawnY = 127
try:
## The filename of this chunk
chunkFile = self.get_region_path(chunkX, chunkY)
if chunkFile is not None:
data = nbt.load_from_region(chunkFile, chunkX, chunkY, self.north_direction)
if data is not None:
level = data[1]['Level']
blockArray = numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
## The block for spawn *within* the chunk
inChunkX = spawnX - (chunkX*16)
inChunkZ = spawnZ - (chunkY*16)
## find the first air block
while (blockArray[inChunkX, inChunkZ, spawnY] != 0):
spawnY += 1
if spawnY == 128:
break
except ChunkCorrupt:
#ignore corrupt spawn, and continue
pass
self.POI.append( dict(x=disp_spawnX, y=spawnY, z=disp_spawnZ,
msg="Spawn", type="spawn", chunk=(chunkX, chunkY)))
self.spawn = (disp_spawnX, spawnY, disp_spawnZ)
def go(self, procs):
"""Scan the world directory, to fill in
self.{min,max}{col,row} for use later in quadtree.py. This
also does other world-level processing."""
logging.info("Scanning chunks")
# find the dimensions of the map, in region files
minx = maxx = miny = maxy = 0
found_regions = False
for x, y in self.regionfiles:
found_regions = True
minx = min(minx, x)
maxx = max(maxx, x)
miny = min(miny, y)
maxy = max(maxy, y)
if not found_regions:
logging.error("Error: No chunks found!")
sys.exit(1)
logging.debug("Done scanning chunks")
# turn our region coordinates into chunk coordinates
minx = minx * 32
miny = miny * 32
maxx = maxx * 32 + 32
maxy = maxy * 32 + 32
# Translate chunks to our diagonal coordinate system
mincol = maxcol = minrow = maxrow = 0
for chunkx, chunky in [(minx, miny), (minx, maxy), (maxx, miny), (maxx, maxy)]:
col, row = self.convert_coords(chunkx, chunky)
mincol = min(mincol, col)
maxcol = max(maxcol, col)
minrow = min(minrow, row)
maxrow = max(maxrow, row)
#logging.debug("map size: (%i, %i) to (%i, %i)" % (mincol, minrow, maxcol, maxrow))
self.mincol = mincol
self.maxcol = maxcol
self.minrow = minrow
self.maxrow = maxrow
self.findTrueSpawn()
def _get_north_rotations(self):
if self.north_direction == 'upper-left':
return 1
elif self.north_direction == 'upper-right':
return 2
elif self.north_direction == 'lower-right':
return 3
elif self.north_direction == 'lower-left':
return 0
def _iterate_regionfiles(self,regionlist=None):
"""Returns an iterator of all of the region files, along with their
coordinates
Note: the regionlist here will be used to determinte the size of the
world.
Returns (regionx, regiony, filename)"""
join = os.path.join
if regionlist is not None:
for path in regionlist:
path = path.strip()
f = os.path.basename(path)
if f.startswith("r.") and f.endswith(".mcr"):
p = f.split(".")
logging.debug("Using path %s from regionlist", f)
x = int(p[1])
y = int(p[2])
if self.north_direction == 'upper-left':
temp = x
x = -y-1
y = temp
elif self.north_direction == 'upper-right':
x = -x-1
y = -y-1
elif self.north_direction == 'lower-right':
temp = x
x = y
y = -temp-1
yield (x, y, join(self.worlddir, 'region', f))
else:
logging.warning("Ignore path '%s' in regionlist", f)
else:
for path in glob(os.path.join(self.worlddir, 'region') + "/r.*.*.mcr"):
dirpath, f = os.path.split(path)
p = f.split(".")
x = int(p[1])
y = int(p[2])
if self.north_direction == 'upper-left':
temp = x
x = -y-1
y = temp
elif self.north_direction == 'upper-right':
x = -x-1
y = -y-1
elif self.north_direction == 'lower-right':
temp = x
x = y
y = -temp-1
yield (x, y, join(dirpath, f))
def get_save_dir():
"""Returns the path to the local saves directory
* On Windows, at %APPDATA%/.minecraft/saves/
* On Darwin, at $HOME/Library/Application Support/minecraft/saves/
* at $HOME/.minecraft/saves/
"""
savepaths = []
if "APPDATA" in os.environ:
savepaths += [os.path.join(os.environ['APPDATA'], ".minecraft", "saves")]
if "HOME" in os.environ:
savepaths += [os.path.join(os.environ['HOME'], "Library",
"Application Support", "minecraft", "saves")]
savepaths += [os.path.join(os.environ['HOME'], ".minecraft", "saves")]
for path in savepaths:
if os.path.exists(path):
return path
def get_worlds():
"Returns {world # or name : level.dat information}"
ret = {}
save_dir = get_save_dir()
# No dirs found - most likely not running from inside minecraft-dir
if save_dir is None:
return None
for dir in os.listdir(save_dir):
world_dat = os.path.join(save_dir, dir, "level.dat")
if not os.path.exists(world_dat): continue
info = nbt.load(world_dat)[1]
info['Data']['path'] = os.path.join(save_dir, dir)
if dir.startswith("World") and len(dir) == 6:
try:
world_n = int(dir[-1])
ret[world_n] = info['Data']
except ValueError:
pass
if 'LevelName' in info['Data'].keys():
ret[info['Data']['LevelName']] = info['Data']
return ret