181 lines
6.0 KiB
Python
181 lines
6.0 KiB
Python
# see settingsDefinition.py
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import os
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import os.path
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from collections import namedtuple
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import rendermodes
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from world import UPPER_LEFT, UPPER_RIGHT, LOWER_LEFT, LOWER_RIGHT
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class ValidationException(Exception):
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pass
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Setting = namedtuple("Setting", [
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'required',
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'validator',
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'default',
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])
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def validateWorldPath(worldpath):
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abs_path = os.path.abspath(worldpath)
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if not os.path.exists(os.path.join(abs_path, "level.dat")):
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raise ValidationException("No level.dat file in %r. Are you sure you have the right path?" % (abs_path,))
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return abs_path
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def validateRenderMode(mode):
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# make sure that mode is a list of things that are all rendermode primative
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if isinstance(mode, str):
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# Try and find an item named "mode" in the rendermodes module
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try:
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mode = getattr(rendermodes, mode)
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except AttributeError:
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raise ValidationException("You must specify a valid rendermode, not '%s'. See the docs for valid rendermodes." % mode)
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if isinstance(mode, rendermodes.RenderPrimitive):
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mode = [mode]
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if not isinstance(mode, list):
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raise ValidationException("%r is not a valid list of rendermodes. It should be a list"% mode)
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for m in mode:
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if not isinstance(m, rendermodes.RenderPrimitive):
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raise ValidationException("%r is not a valid rendermode primitive." % m)
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return mode
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def validateNorthDirection(direction):
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# normalize to integers
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intdir = 0 #default
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if type(direction) == int:
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intdir = direction
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else:
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if direction == "upper-left": intdir = UPPER_LEFT
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if direction == "upper-right": intdir = UPPER_RIGHT
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if direction == "lower-right": intdir = LOWER_RIGHT
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if direction == "lower-left": intdir = LOWER_LEFT
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if intdir < 0 or intdir > 3:
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raise ValidationException("%r is not a valid north direction" % direction)
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return intdir
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def validateRenderRange(r):
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raise NotImplementedError("render range")
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def validateStochastic(s):
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val = float(s)
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if val < 0 or val > 1:
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raise ValidationException("%r is not a valid stochastic value. Should be between 0.0 and 1.0" % s)
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return val
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def validateImgFormat(fmt):
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if fmt not in ("png", "jpg", "jpeg"):
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raise ValidationException("%r is not a valid image format" % fmt)
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if fmt == "jpeg": fmt = "jpg"
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return fmt
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def validateImgQuality(qual):
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intqual = int(qual)
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if (intqual < 0 or intqual > 100):
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raise ValidationException("%r is not a valid image quality" % intqual)
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return intqual
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def validateBGColor(color):
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"""BG color must be an HTML color, with an option leading # (hash symbol)
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returns an (r,b,g) 3-tuple
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"""
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if type(color) == str:
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if color[0] != "#":
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color = "#" + color
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if len(color) != 7:
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raise ValidationException("%r is not a valid color. Expected HTML color syntax (i.e. #RRGGBB)" % color)
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try:
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r = int(color[1:3], 16)
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g = int(color[3:5], 16)
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b = int(color[5:7], 16)
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return (r,g,b,0)
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except ValueError:
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raise ValidationException("%r is not a valid color. Expected HTML color syntax (i.e. #RRGGBB)" % color)
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elif type(color) == tuple:
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if len(color) != 4:
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raise ValidationException("%r is not a valid color. Expected a 4-tuple" % (color,))
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return color
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def validateOptImg(opt):
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return bool(opt)
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def validateTexturePath(path):
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# Expand user dir in directories strings
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path = os.path.expanduser(path)
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# TODO assert this path exists?
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return path
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def validateBool(b):
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return bool(b)
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def validateFloat(f):
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return float(f)
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def validateInt(i):
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return int(i)
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def validateStr(s):
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return str(s)
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def validateDimension(d):
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if d in ["nether", "overworld", "end", "default"]:
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return d
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raise ValidationException("%r is not a valid dimension" % d)
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def validateOutputDir(d):
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if not d.strip():
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raise ValidationException("You must specify a valid output directory")
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return os.path.abspath(d)
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def dictValidator(keyvalidator, valuevalidator):
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"""Compose a dict validator by validating each key/value combination with
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the given key validator and value validator
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"""
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def v(d):
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newd = {}
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for key, value in d.iteritems():
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newd[keyvalidator(key)] = valuevalidator(value)
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return newd
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return v
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def make_configdictvalidator(config):
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"""Okay, stay with me here, this may get confusing. This function returns a
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validator that validates a "configdict". This is a term I just made up to
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refer to a dict where keys are strings and values are something. The
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argument to /this/ function is a dictionary mapping those key names to
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Setting objects. When the validator validates, it calls all the appropriate
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validators to validate each item in the configdict.
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I hope that makes sense.
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"""
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def configDictValidator(d):
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newdict = {}
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for configkey, configsetting in config.iteritems():
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if configkey in d:
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# This key /was/ specified in the user's dict. Make sure it validates.
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newdict[configkey] = configsetting.validator(d[configkey])
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else:
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# The user did not give us this key. If it's required, send up
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# an error. Otherwise, just return the default.
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if configsetting.required:
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raise ValidationException("Required key '%s' was not specified" % configkey)
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elif configsetting.default is not None:
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newdict[configkey] = configsetting.validator(configsetting.default)
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# Now that all the defined keys have been accounted for, check to make
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# sure any unauthorized keys were not specified.
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for key in d.iterkeys():
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if key not in config:
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raise ValidationException("'%s' is not a configuration item" % key)
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return newdict
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return configDictValidator
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