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Minecraft-Overviewer/overviewer_core/data/js_src/overviewer.js
Nicolas F 84b52326dc leaflet: Reimplement coordinate box on bottom left
I'd move the event setup into addTo, but JS is utter garbage and thinks
"this" in a function callback like that should be whatever, not where you
actually define it.
2017-03-13 14:04:37 +01:00

91 lines
2.3 KiB
JavaScript

/* Overviewer.js
*
* Must be the first file included from index.html
*/
var overviewer = {};
/**
* This holds the map, probably the most important var in this file
*/
overviewer.map = null;
overviewer.worldCtrl = null;
overviewer.layerCtrl = null;
overviewer.compass = null;
overviewer.coord_box = null;
overviewer.current_world = null;
/// Records the current layer by name (if any) of each world
overviewer.current_layer = {};
overviewer.collections = {
/**
* MapTypes that aren't overlays will end up in here.
*/
'mapTypes': {},
/**
* The mapType names are in here.
*/
'mapTypeIds': [],
/**
* This is the current infoWindow object, we keep track of it so that
* there is only one open at a time.
*/
'infoWindow': null,
/**
* When switching regionsets, where should we zoom to?
* Defaults to spawn. Stored as map of world names to [latlng, zoom]
*/
'centers': {},
'overlays': {},
'worldViews': [],
'haveSigns': false,
/**
* Hold the raw marker data for each tilest
*/
'markerInfo': {},
/**
* holds a reference to the spawn marker.
*/
'spawnMarker': null,
/**
* if a user visits a specific URL, this marker will point to the
* coordinates in the hash
*/
'locationMarker': null
};
overviewer.classes = {
/**
* Our custom projection maps Latitude to Y, and Longitude to X as
* normal, but it maps the range [0.0, 1.0] to [0, tileSize] in both
* directions so it is easier to position markers, etc. based on their
* position (find their position in the lowest-zoom image, and divide
* by tileSize)
*/
'MapProjection' : function() {
this.inverseTileSize = 1.0 / overviewerConfig.CONST.tileSize;
},
/**
* This is a mapType used only for debugging, to draw a grid on the screen
* showing the tile co-ordinates and tile path. Currently the tile path
* part does not work.
*
* @param google.maps.Size tileSize
*/
'CoordMapType': function(tileSize) {
this.tileSize = tileSize;
}
};