Minecraft-Overviewer/overviewer_core/src/primitives/overlay-slime.c

137 lines
3.9 KiB
C

/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include <math.h>
#include "overlay.h"
typedef struct {
/* inherits from overlay */
RenderPrimitiveOverlay parent;
long long seed; // needs to be at least 64-bits
} RenderPrimitiveSlime;
/*
* random_* are a re-implementation of java's Random() class
* since Minecraft's slime algorithm depends on it
* http://docs.oracle.com/javase/1.4.2/docs/api/java/util/Random.html
*/
static void random_set_seed(long long* seed, long long new_seed) {
*seed = (new_seed ^ 0x5deece66dLL) & ((1LL << 48) - 1);
}
static int random_next(long long* seed, int bits) {
*seed = (*seed * 0x5deece66dLL + 0xbL) & ((1LL << 48) - 1);
return (int)(*seed >> (48 - bits));
}
static int random_next_int(long long* seed, int n) {
int bits, val;
if (n <= 0) {
/* invalid */
return 0;
}
if ((n & -n) == n) {
/* n is a power of two */
return (int)((n * (long long)random_next(seed, 31)) >> 31);
}
do {
bits = random_next(seed, 31);
val = bits % n;
} while (bits - val + (n - 1) < 0);
return val;
}
static int is_slime(long long map_seed, int chunkx, int chunkz) {
/* lots of magic numbers, but they're all correct! I swear! */
long long seed;
random_set_seed(&seed, (map_seed +
(long long)(chunkx * chunkx * 0x4c1906) +
(long long)(chunkx * 0x5ac0db) +
(long long)(chunkz * chunkz * 0x4307a7LL) +
(long long)(chunkz * 0x5f24f)) ^
0x3ad8025f);
return (random_next_int(&seed, 10) == 0);
}
static void get_color(void* data, RenderState* state,
unsigned char* r, unsigned char* g, unsigned char* b, unsigned char* a) {
RenderPrimitiveSlime* self = (RenderPrimitiveSlime*)data;
/* set a nice, pretty green color */
*r = self->parent.color->r;
*g = self->parent.color->g;
*b = self->parent.color->b;
/* default to no overlay, until told otherwise */
*a = 0;
if (is_slime(self->seed, state->chunkx, state->chunkz)) {
/* slimes can spawn! */
*a = self->parent.color->a;
}
}
static int
overlay_slime_start(void* data, RenderState* state, PyObject* support) {
RenderPrimitiveSlime* self;
PyObject* pyseed;
/* first, chain up */
int ret = primitive_overlay.start(data, state, support);
if (ret != 0)
return ret;
/* now do custom initializations */
self = (RenderPrimitiveSlime*)data;
self->parent.get_color = get_color;
self->parent.default_color.r = 40;
self->parent.default_color.g = 230;
self->parent.default_color.b = 40;
self->parent.default_color.a = 240;
pyseed = PyObject_GetAttrString(state->world, "seed");
if (!pyseed)
return 1;
self->seed = PyLong_AsLongLong(pyseed);
Py_DECREF(pyseed);
if (PyErr_Occurred())
return 1;
return 0;
}
static void
overlay_slime_finish(void* data, RenderState* state) {
/* chain up */
primitive_overlay.finish(data, state);
}
RenderPrimitiveInterface primitive_overlay_slime = {
"overlay-slime",
sizeof(RenderPrimitiveSlime),
overlay_slime_start,
overlay_slime_finish,
NULL,
NULL,
overlay_draw,
};