Minecraft-Overviewer/overviewer_core/src/primitives/overlay.c

132 lines
4.2 KiB
C

/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "overlay.h"
#include "../mc_id.h"
static void get_color(void* data, RenderState* state,
unsigned char* r, unsigned char* g, unsigned char* b, unsigned char* a) {
RenderPrimitiveOverlay* self = (RenderPrimitiveOverlay*)data;
*r = self->color->r;
*g = self->color->g;
*b = self->color->b;
*a = self->color->a;
}
static int
overlay_start(void* data, RenderState* state, PyObject* support) {
PyObject* opt = NULL;
OverlayColor* color = NULL;
RenderPrimitiveOverlay* self = (RenderPrimitiveOverlay*)data;
self->facemask_top = PyObject_GetAttrString(support, "facemask_top");
self->white_color = PyObject_GetAttrString(support, "whitecolor");
self->get_color = get_color;
color = self->color = calloc(1, sizeof(OverlayColor));
if (color == NULL) {
return 1;
}
self->default_color.r = 200;
self->default_color.g = 200;
self->default_color.b = 255;
self->default_color.a = 155;
if (!render_mode_parse_option(support, "overlay_color", "bbbb", &(color->r), &(color->g), &(color->b), &(color->a))) {
if (PyErr_Occurred())
PyErr_Clear();
free(color);
self->color = &self->default_color;
// Check if it is None, if it is, continue and use the default, if it isn't, return an error
if (render_mode_parse_option(support, "overlay_color", "O", &(opt))) {
// If it is an object, check to see if it is None, if it is, use the default.
if (opt && opt != Py_None) {
return 1;
}
}
}
return 0;
}
static void
overlay_finish(void* data, RenderState* state) {
RenderPrimitiveOverlay* self = (RenderPrimitiveOverlay*)data;
if (self->color && self->color != &self->default_color) {
free(self->color);
}
Py_DECREF(self->facemask_top);
Py_DECREF(self->white_color);
}
void overlay_draw(void* data, RenderState* state, PyObject* src, PyObject* mask, PyObject* mask_light) {
RenderPrimitiveOverlay* self = (RenderPrimitiveOverlay*)data;
unsigned char r, g, b, a;
unsigned short top_block;
// exactly analogous to edge-line code for these special blocks
int increment = 0;
if (state->block == block_stone_slab) // half-step
increment = 6;
else if (state->block == block_snow_layer) // snow
increment = 9;
/* skip rendering the overlay if we can't see it */
top_block = get_data(state, BLOCKS, state->x, state->y + 1, state->z);
if (!is_transparent(top_block)) {
return;
}
/* check to be sure this block is solid/fluid */
if (block_has_property(top_block, SOLID) || block_has_property(top_block, FLUID)) {
/* top block is fluid or solid, skip drawing */
return;
}
/* check to be sure this block is solid/fluid */
if (!block_has_property(state->block, SOLID) && !block_has_property(state->block, FLUID)) {
/* not fluid or solid, skip drawing the overlay */
return;
}
/* get our color info */
self->get_color(data, state, &r, &g, &b, &a);
/* do the overlay */
if (a > 0) {
alpha_over_full(state->img, self->white_color, self->facemask_top, a / 255.f, state->imgx, state->imgy + increment, 0, 0);
tint_with_mask(state->img, r, g, b, 255, self->facemask_top, state->imgx, state->imgy + increment, 0, 0);
}
}
RenderPrimitiveInterface primitive_overlay = {
"overlay",
sizeof(RenderPrimitiveOverlay),
overlay_start,
overlay_finish,
NULL,
NULL,
overlay_draw,
};