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Minecraft-Overviewer/overviewer_core/aux_files/genPOI.py
Andrew Chin da30592a45 Include the genpoi script in the .deb packages
You should now be able to run overviewer.py --genpoi without error
2012-05-02 21:09:45 -04:00

211 lines
7.4 KiB
Python
Executable File

#!/usr/bin/python2
'''
genPOI.py
Scans regionsets for TileEntities and Entities, filters them, and writes out
POI/marker info.
A markerSet is list of POIs to display on a tileset. It has a display name,
and a group name.
markersDB.js holds a list of POIs in each group
markers.js holds a list of which markerSets are attached to each tileSet
'''
import os
import logging
import json
import sys
from optparse import OptionParser
from overviewer_core import logger
from overviewer_core import nbt
from overviewer_core import configParser, world
def handleSigns(rset, outputdir, render, rname):
# if we're already handled the POIs for this region regionset, do nothing
if hasattr(rset, "_pois"):
return
logging.info("Looking for entities in %r", rset)
filters = render['markers']
rset._pois = dict(TileEntities=[], Entities=[])
for (x,z,mtime) in rset.iterate_chunks():
data = rset.get_chunk(x,z)
rset._pois['TileEntities'] += data['TileEntities']
rset._pois['Entities'] += data['Entities']
logging.info("Done.")
def handlePlayers(rset, render, worldpath):
if not hasattr(rset, "_pois"):
rset._pois = dict(TileEntities=[], Entities=[])
# only handle this region set once
if 'Players' in rset._pois:
return
dimension = {'overworld': 0,
'nether': -1,
'end': 1,
'default': 0}[render['dimension']]
playerdir = os.path.join(worldpath, "players")
if os.path.isdir(playerdir):
playerfiles = os.listdir(playerdir)
isSinglePlayer = False
else:
playerfiles = [os.path.join(worldpath, "level.dat")]
isSinglePlayer = True
rset._pois['Players'] = []
for playerfile in playerfiles:
try:
data = nbt.load(os.path.join(playerdir, playerfile))[1]
if isSinglePlayer:
data = data['Data']['Player']
except IOError:
logging.warning("Skipping bad player dat file %r", playerfile)
continue
playername = playerfile.split(".")[0]
if isSinglePlayer:
playername = 'Player'
if data['Dimension'] == dimension:
# Position at last logout
data['id'] = "Player"
data['EntityId'] = playername
data['x'] = int(data['Pos'][0])
data['y'] = int(data['Pos'][1])
data['z'] = int(data['Pos'][2])
rset._pois['Players'].append(data)
if "SpawnX" in data and dimension == 0:
# Spawn position (bed or main spawn)
spawn = {"id": "PlayerSpawn",
"EntityId": playername,
"x": data['SpawnX'],
"y": data['SpawnY'],
"z": data['SpawnZ']}
rset._pois['Players'].append(spawn)
def main():
if os.path.basename(sys.argv[0]) == """genPOI.py""":
helptext = """genPOI.py
%prog --config=<config file> [--quiet]"""
else:
helptext = """genPOI
%prog --genpoi --config=<config file> [--quiet]"""
logger.configure()
parser = OptionParser(usage=helptext)
parser.add_option("--config", dest="config", action="store", help="Specify the config file to use.")
parser.add_option("--quiet", dest="quiet", action="count", help="Reduce logging output")
options, args = parser.parse_args()
if not options.config:
parser.print_help()
return
if options.quiet > 0:
logger.configure(logging.WARN, False)
# Parse the config file
mw_parser = configParser.MultiWorldParser()
mw_parser.parse(options.config)
try:
config = mw_parser.get_validated_config()
except Exception:
logging.exception("An error was encountered with your configuration. See the info below.")
return 1
destdir = config['outputdir']
# saves us from creating the same World object over and over again
worldcache = {}
markersets = set()
markers = dict()
for rname, render in config['renders'].iteritems():
try:
worldpath = config['worlds'][render['world']]
except KeyError:
logging.error("Render %s's world is '%s', but I could not find a corresponding entry in the worlds dictionary.",
rname, render['world'])
return 1
render['worldname_orig'] = render['world']
render['world'] = worldpath
# find or create the world object
if (render['world'] not in worldcache):
w = world.World(render['world'])
worldcache[render['world']] = w
else:
w = worldcache[render['world']]
rset = w.get_regionset(render['dimension'])
if rset == None: # indicates no such dimension was found:
logging.error("Sorry, you requested dimension '%s' for %s, but I couldn't find it", render['dimension'], render_name)
return 1
for f in render['markers']:
d = dict(icon="signpost_icon.png")
d.update(f)
markersets.add(((d['name'], d['filterFunction']), rset))
name = f['name'].replace(" ","_") + hex(hash(f['filterFunction']))[-4:] + "_" + hex(hash(rset))[-4:]
try:
l = markers[rname]
l.append(dict(groupName=name, displayName = f['name'], icon=d['icon']))
except KeyError:
markers[rname] = [dict(groupName=name, displayName=f['name'], icon=d['icon']),]
handleSigns(rset, os.path.join(destdir, rname), render, rname)
handlePlayers(rset, render, worldpath)
logging.info("Done scanning regions")
logging.info("Writing out javascript files")
markerSetDict = dict()
for (flter, rset) in markersets:
# generate a unique name for this markerset. it will not be user visible
filter_name = flter[0]
filter_function = flter[1]
name = filter_name.replace(" ","_") + hex(hash(filter_function))[-4:] + "_" + hex(hash(rset))[-4:]
markerSetDict[name] = dict(created=False, raw=[], name=filter_name)
for poi in rset._pois['TileEntities']:
result = filter_function(poi)
if result:
d = dict(x=poi['x'], y=poi['y'], z=poi['z'], text=result, createInfoWindow=True)
if "icon" in poi:
d.update({"icon": poi['icon']})
markerSetDict[name]['raw'].append(d)
for poi in rset._pois['Players']:
result = filter_function(poi)
if result:
d = dict(x=poi['x'], y=poi['y'], z=poi['z'], text=result, createInfoWindow=True)
if "icon" in poi:
d.update({"icon": poi['icon']})
markerSetDict[name]['raw'].append(d)
#print markerSetDict
with open(os.path.join(destdir, "markersDB.js"), "w") as output:
output.write("var markersDB=")
json.dump(markerSetDict, output, indent=2)
output.write(";\n");
with open(os.path.join(destdir, "markers.js"), "w") as output:
output.write("var markers=")
json.dump(markers, output, indent=2)
output.write(";\n");
with open(os.path.join(destdir, "baseMarkers.js"), "w") as output:
output.write("overviewer.util.injectMarkerScript('markersDB.js');\n")
output.write("overviewer.util.injectMarkerScript('markers.js');\n")
output.write("overviewer.collections.haveSigns=true;\n")
logging.info("Done")
if __name__ == "__main__":
main()