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Minecraft-Overviewer/gmap.py
2010-09-15 21:17:37 -04:00

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2.2 KiB
Python
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#!/usr/bin/python
import os
import sys
import os.path
from optparse import OptionParser
import re
import multiprocessing
import world
import quadtree
helptext = """
%prog [-p PROCS] [-d] <Path to World> <tiles dest dir>
"""
def main():
try:
cpus = multiprocessing.cpu_count()
except NotImplementedError:
cpus = 1
parser = OptionParser(usage=helptext)
parser.add_option("-p", "--processes", dest="procs", help="How many chunks to render in parallel. A good number for this is the number of cores in your computer. Default %s" % cpus, default=cpus, action="store", type="int")
parser.add_option("-d", "--delete", dest="delete", help="Clear all caches. Next time you render your world, it will have to start completely over again. This is probably not a good idea for large worlds. Use this if you change texture packs and want to re-render everything.", action="store_true")
options, args = parser.parse_args()
if len(args) < 1:
print "You need to give me your world directory"
parser.print_help()
sys.exit(1)
worlddir = args[0]
if len(args) != 2:
parser.error("Where do you want to save the tiles?")
destdir = args[1]
if options.delete:
return delete_all(worlddir, destdir)
# First generate the world's chunk images
w = world.WorldRenderer(worlddir)
w.go(options.procs)
# Now generate the tiles
q = quadtree.QuadtreeGen(w, destdir)
q.go(options.procs)
def delete_all(worlddir, tiledir):
# First delete all images in the world dir
imgre = r"img\.[^.]+\.[^.]+\.nocave\.\w+\.png$"
matcher = re.compile(imgre)
for dirpath, dirnames, filenames in os.walk(worlddir):
for f in filenames:
if matcher.match(f):
filepath = os.path.join(dirpath, f)
print "Deleting {0}".format(filepath)
os.unlink(filepath)
# Now delete all /hash/ files in the tile dir.
for dirpath, dirnames, filenames in os.walk(tiledir):
for f in filenames:
if f.endswith(".hash"):
filepath = os.path.join(dirpath, f)
print "Deleting {0}".format(filepath)
os.unlink(filepath)
if __name__ == "__main__":
main()