61 lines
2.3 KiB
JavaScript
61 lines
2.3 KiB
JavaScript
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var config = {
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fileExt: '{imgformat}',
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tileSize: 384,
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defaultZoom: 1,
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maxZoom: {maxzoom},
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cacheMinutes: 0, // Change this to have browsers automatically request new images every x minutes
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bg_color: '#1A1A1A',
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debug: false
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};
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/* signGroups -- A list of signpost groups. A signpost can fall into zero, one, or more than one
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* group. See below for some examples.
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*
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* Required:
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* label : string. Displayed in the drop down menu control.
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* match : function. Applied to each marker (from markers.js). It is returns true if the marker
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* Should be part of the group.
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*
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* Optional:
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* checked : boolean. Set to true to have the group visible by default
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* icon : string. Used to specify an icon url.
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*/
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var signGroups = [
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// {label: "'To'", checked: false, match: function(s) {return s.msg.match(/to/)}},
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// {label: "Storage", match: function(s) {return s.msg.match(/storage/i) || s.msg.match(/dirt/i) || s.msg.match(/sand/)}},
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// {label: "Below Sealevel", match: function(s) { return s.y<64;}},
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// {label: "Info", match: function(s) { return s.msg.match("\\[info\\]");}, icon:"http://google-maps-icons.googlecode.com/files/info.png"},
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{label: "All", match: function(s) {return true}},
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];
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/* mapTypeData -- a list of alternate map renderings available. At least one rendering must be
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* listed. When more than one are provided, controls to switch between them are provided, with
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* the first one being the default.
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*
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* Required:
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* label : string. Displayed on the control.
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* path : string. Location of the rendered tiles.
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* Optional:
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* base : string. Base of the url path for tile locations, useful for serving tiles from a different server than the js/html server.
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var mapTypeData=[
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{'label': 'Unlit', 'path': 'tiles'},
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// {'label': 'Day', 'path': 'lighting/tiles'},
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// {'label': 'Night', 'path': 'night/tiles'},
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// {'label': 'Spawn', 'path': 'spawn/tiles', 'base': 'http://example.cdn.amazon.com/'},
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// {'label': 'Overlay', 'path': 'overlay/tiles', 'overlay': true}
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];
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*/
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var mapTypeData = {maptypedata};
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// Please leave the following variables here:
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var markerCollection = {}; // holds groups of markers
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var map;
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var markersInit = false;
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var regionsInit = false;
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