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Minecraft-Overviewer/config.js
Aaron Griffith a6e8de484d Merge branch 'overlays' into dtt-c-render
Conflicts:
	quadtree.py
	web_assets/functions.js
2011-04-18 18:29:51 -04:00

79 lines
3.5 KiB
JavaScript

var config = {
tileSize: 384,
defaultZoom: 2,
maxZoom: {maxzoom},
// center on this point, in world coordinates, ex:
//center: [0,0,0],
center: {spawn_coords},
cacheMinutes: 0, // Change this to have browsers automatically request new images every x minutes
bg_color: '{bg_color}', // You can set this in settings.py
debug: false
};
/* signGroups -- A list of signpost groups. A signpost can fall into zero, one, or more than one
* group. See below for some examples.
*
* Required:
* label : string. Displayed in the drop down menu control.
* match : function. Applied to each marker (from markers.js). It is returns true if the marker
* Should be part of the group.
*
* Optional:
* checked : boolean. Set to true to have the group visible by default
* icon : string. Used to specify an icon url.
*/
var signGroups = [
// {label: "'To'", checked: false, match: function(s) {return s.msg.match(/to/)}},
// {label: "Storage", match: function(s) {return s.msg.match(/storage/i) || s.msg.match(/dirt/i) || s.msg.match(/sand/)}},
// {label: "Below Sealevel", match: function(s) { return s.y<64;}},
// {label: "Info", match: function(s) { return s.msg.match("\\[info\\]");}, icon:"http://google-maps-icons.googlecode.com/files/info.png"},
{label: "All", match: function(s) {return true}},
];
/* regionGroups -- A list of region groups. A region can fall into zero, one, or more than one
* group. See below for some examples.
* regions have been designed to work with the
* WorldGuard Overviewer Region importer at https://github.com/pironic/WG2OvR But your host must support php in order
* to run WG2OvR. You can also continue to use any other region format.
*
* Required:
* label : string. Displayed in the drop down menu control.
* clickable : boolean. Will determine if we should generate an experimental info window
* that shows details about the clicked region.
* NOTE: if a region (as definned in region.js) does not have a label, this will default to false.
* match : function. Applied to each region (from region.js). It returns true if the region
* Should be part of the group.
*
* Optional:
* checked : boolean. Set to true to have the group visible by default
*/
var regionGroups = [
//{label: "All", clickable: false, checked: false, match: function(s) {return true}},
];
/* mapTypeData -- a list of alternate map renderings available. At least one rendering must be
* listed. When more than one are provided, controls to switch between them are provided, with
* the first one being the default.
*
* Required:
* label : string. Displayed on the control.
* path : string. Location of the rendered tiles.
* Optional:
* base : string. Base of the url path for tile locations, useful for serving tiles from a different server than the js/html server.
* imgformat : string. File extension used for these tiles. Defaults to png.
* overlay : bool. If true, this tile set will be treated like an overlay
var mapTypeData=[
{'label': 'Unlit', 'path': 'tiles'},
// {'label': 'Day', 'path': 'lighting/tiles'},
// {'label': 'Night', 'path': 'night/tiles', 'imgformat': 'jpg'},
// {'label': 'Spawn', 'path': 'spawn/tiles', 'base': 'http://example.cdn.amazon.com/'},
// {'label': 'Overlay', 'path': 'overlay/tiles', 'overlay': true}
];
*/
var mapTypeData = {maptypedata};