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Minecraft-Overviewer/overviewer_core/src/primitives/depth-tinting.c
2012-01-08 18:29:32 -05:00

71 lines
2.2 KiB
C

/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../overviewer.h"
#include <math.h>
typedef struct {
/* list of colors used for tinting */
PyObject *depth_colors;
} RenderPrimitiveDepthTinting;
static int
depth_tinting_start(void *data, RenderState *state, PyObject *support) {
RenderPrimitiveDepthTinting* self;
self = (RenderPrimitiveDepthTinting *)data;
self->depth_colors = PyObject_GetAttrString(support, "depth_colors");
if (self->depth_colors == NULL)
return 1;
return 0;
}
static void
depth_tinting_finish(void *data, RenderState *state) {
RenderPrimitiveDepthTinting* self;
self = (RenderPrimitiveDepthTinting *)data;
Py_DECREF(self->depth_colors);
}
static void
depth_tinting_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
RenderPrimitiveDepthTinting* self;
int z, r, g, b;
self = (RenderPrimitiveDepthTinting *)data;
z = state->z;
r = 0, g = 0, b = 0;
/* get the colors and tint and tint */
r = PyInt_AsLong(PyList_GetItem(self->depth_colors, 0 + z*3));
g = PyInt_AsLong(PyList_GetItem(self->depth_colors, 1 + z*3));
b = PyInt_AsLong(PyList_GetItem(self->depth_colors, 2 + z*3));
tint_with_mask(state->img, r, g, b, 255, mask, state->imgx, state->imgy, 0, 0);
}
RenderPrimitiveInterface primitive_depth_tinting = {
"depth-tinting", sizeof(RenderPrimitiveDepthTinting),
depth_tinting_start,
depth_tinting_finish,
NULL,
NULL,
depth_tinting_draw,
};