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Minecraft-Overviewer/overviewer.py
Andrew Chin d97c3547f9 Merge branch master into devel
Conflicts:
	docs/config.rst
	overviewer.py
	overviewer_core/settingsDefinition.py
	overviewer_core/tileset.py
2012-04-15 11:03:16 -04:00

497 lines
20 KiB
Python
Executable File

#!/usr/bin/env python
# This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import platform
import sys
# quick version check
if not (sys.version_info[0] == 2 and sys.version_info[1] >= 6):
print "Sorry, the Overviewer requires at least Python 2.6 to run"
if sys.version_info[0] >= 3:
print "and will not run on Python 3.0 or later"
sys.exit(1)
import os
import os.path
import re
import subprocess
import multiprocessing
import time
import logging
from optparse import OptionParser, OptionGroup
from overviewer_core import util
from overviewer_core import logger
from overviewer_core import textures
from overviewer_core import optimizeimages, world
from overviewer_core import configParser, tileset, assetmanager, dispatcher
from overviewer_core import cache
from overviewer_core import observer
helptext = """
%prog [--rendermodes=...] [options] <World> <Output Dir>
%prog --config=<config file> [options]"""
def main():
# bootstrap the logger with defaults
logger.configure()
try:
cpus = multiprocessing.cpu_count()
except NotImplementedError:
cpus = 1
#avail_rendermodes = c_overviewer.get_render_modes()
avail_north_dirs = ['lower-left', 'upper-left', 'upper-right', 'lower-right', 'auto']
# Parse for basic options
parser = OptionParser(usage=helptext, add_help_option=False)
parser.add_option("-h", "--help", dest="help", action="store_true",
help="show this help message and exit")
parser.add_option("--config", dest="config", action="store", help="Specify the config file to use.")
parser.add_option("-p", "--processes", dest="procs", action="store", type="int",
help="The number of local worker processes to spawn. Defaults to the number of CPU cores your computer has")
# Options that only apply to the config-less render usage
parser.add_option("--rendermodes", dest="rendermodes", action="store",
help="If you're not using a config file, specify which rendermodes to render with this option. This is a comma-separated list.")
# Useful one-time render modifiers:
parser.add_option("--forcerender", dest="forcerender", action="store_true",
help="Force re-rendering the entire map.")
parser.add_option("--check-tiles", dest="checktiles", action="store_true",
help="Check each tile on disk and re-render old tiles")
parser.add_option("--no-tile-checks", dest="notilechecks", action="store_true",
help="Only render tiles that come from chunks that have changed since the last render (the default)")
# Useful one-time debugging options:
parser.add_option("--check-terrain", dest="check_terrain", action="store_true",
help="Prints the location and hash of terrain.png, useful for debugging terrain.png problems")
parser.add_option("-V", "--version", dest="version",
help="Displays version information and then exits", action="store_true")
# Log level options:
parser.add_option("-q", "--quiet", dest="quiet", action="count", default=0,
help="Print less output. You can specify this option multiple times.")
parser.add_option("-v", "--verbose", dest="verbose", action="count", default=0,
help="Print more output. You can specify this option multiple times.")
parser.add_option("--simple-output", dest="simple", action="store_true", default=False,
help="Use a simple output format, with no colors or progress bars")
# create a group for "plugin exes" (the concept of a plugin exe is only loosly defined at this point)
exegroup = OptionGroup(parser, "Other Scripts",
"These scripts may accept different arguments than the ones listed above")
exegroup.add_option("--genpoi", dest="genpoi", action="store_true",
help="Runs the genPOI script")
parser.add_option_group(exegroup)
options, args = parser.parse_args()
# first thing to do is check for stuff in the exegroup:
if options.genpoi:
# remove the "--genpoi" option from sys.argv before running genPI
sys.argv.remove("--genpoi")
sys.path.append(".")
g = __import__("genPOI", {}, {})
g.main()
return 0
if options.help:
parser.print_help()
return 0
# re-configure the logger now that we've processed the command line options
logger.configure(logging.INFO + 10*options.quiet - 10*options.verbose,
verbose=options.verbose > 0,
simple=options.simple)
##########################################################################
# This section of main() runs in response to any one-time options we have,
# such as -V for version reporting
if options.version:
print "Minecraft Overviewer %s" % util.findGitVersion(),
print "(%s)" % util.findGitHash()[:7]
try:
import overviewer_core.overviewer_version as overviewer_version
print "built on %s" % overviewer_version.BUILD_DATE
if options.verbose > 0:
print "Build machine: %s %s" % (overviewer_version.BUILD_PLATFORM, overviewer_version.BUILD_OS)
except ImportError:
print "(build info not found)"
return 0
if options.check_terrain:
import hashlib
from overviewer_core.textures import Textures
# TODO custom textures path?
tex = Textures()
try:
f = tex.find_file("terrain.png", verbose=True)
except IOError:
logging.error("Could not find the file terrain.png")
return 1
h = hashlib.sha1()
h.update(f.read())
logging.info("Hash of terrain.png file is: `%s`", h.hexdigest())
return 0
# if no arguments are provided, print out a helpful message
if len(args) == 0 and not options.config:
# first provide an appropriate error for bare-console users
# that don't provide any options
if util.is_bare_console():
print "\n"
print "The Overviewer is a console program. Please open a Windows command prompt"
print "first and run Overviewer from there. Further documentation is available at"
print "http://docs.overviewer.org/\n"
else:
# more helpful message for users who know what they're doing
logging.error("You must either specify --config or give me a world directory and output directory")
parser.print_help()
list_worlds()
return 1
##########################################################################
# This section does some sanity checking on the command line options passed
# in. It checks to see if --config was given that no worldname/destdir were
# given, and vice versa
if options.config and args:
print
print "If you specify --config, you need to specify the world to render as well as"
print "the destination in the config file, not on the command line."
print "Put something like this in your config file:"
print "worlds['myworld'] = %r" % args[0]
print "outputdir = %r" % (args[1] if len(args) > 1 else "/path/to/output")
print
logging.error("Cannot specify both --config AND a world + output directory on the command line.")
parser.print_help()
return 1
if not options.config and len(args) < 2:
logging.error("You must specify both the world directory and an output directory")
parser.print_help()
return 1
if not options.config and len(args) > 2:
# it's possible the user has a space in one of their paths but didn't
# properly escape it attempt to detect this case
for start in range(len(args)):
if not os.path.exists(args[start]):
for end in range(start+1, len(args)+1):
if os.path.exists(" ".join(args[start:end])):
logging.warning("It looks like you meant to specify \"%s\" as your world dir or your output\n\
dir but you forgot to put quotes around the directory, since it contains spaces." % " ".join(args[start:end]))
return 1
logging.error("Too many command line arguments")
parser.print_help()
return 1
#########################################################################
# These two halfs of this if statement unify config-file mode and
# command-line mode.
mw_parser = configParser.MultiWorldParser()
if not options.config:
# No config file mode.
worldpath, destdir = map(os.path.expanduser, args)
logging.debug("Using %r as the world directory", worldpath)
logging.debug("Using %r as the output directory", destdir)
mw_parser.set_config_item("worlds", {'world': worldpath})
mw_parser.set_config_item("outputdir", destdir)
rendermodes = ['lighting']
if options.rendermodes:
rendermodes = options.rendermodes.replace("-","_").split(",")
# Now for some good defaults
renders = util.OrderedDict()
for rm in rendermodes:
renders["world-" + rm] = {
"world": "world",
"title": "Overviewer Render (%s)" % rm,
"rendermode": rm,
}
mw_parser.set_config_item("renders", renders)
else:
if options.rendermodes:
logging.error("You cannot specify --rendermodes if you give a config file. Configure your rendermodes in the config file instead")
parser.print_help()
return 1
# Parse the config file
mw_parser.parse(options.config)
# Add in the command options here, perhaps overriding values specified in
# the config
if options.procs:
mw_parser.set_config_item("processes", options.procs)
# Now parse and return the validated config
try:
config = mw_parser.get_validated_config()
except Exception:
logging.exception("An error was encountered with your configuration. See the info below.")
return 1
############################################################
# Final validation steps and creation of the destination directory
logging.info("Welcome to Minecraft Overviewer!")
logging.debug("Current log level: {0}".format(logging.getLogger().level))
# Override some render configdict options depending on one-time command line
# modifiers
if (
bool(options.forcerender) +
bool(options.checktiles) +
bool(options.notilechecks)
) > 1:
logging.error("You cannot specify more than one of --forcerender, "+
"--check-tiles, and --no-tile-checks. These options conflict.")
parser.print_help()
return 1
if options.forcerender:
logging.info("Forcerender mode activated. ALL tiles will be rendered")
for render in config['renders'].itervalues():
render['renderchecks'] = 2
elif options.checktiles:
logging.info("Checking all tiles for updates manually.")
for render in config['renders'].itervalues():
render['renderchecks'] = 1
elif options.notilechecks:
logging.info("Disabling all tile mtime checks. Only rendering tiles "+
"that need updating since last render")
for render in config['renders'].itervalues():
render['renderchecks'] = 0
if not config['renders']:
logging.error("You must specify at least one render in your config file. See the docs if you're having trouble")
return 1
#####################
# Do a few last minute things to each render dictionary here
for rname, render in config['renders'].iteritems():
# Convert render['world'] to the world path, and store the original
# in render['worldname_orig']
try:
worldpath = config['worlds'][render['world']]
except KeyError:
logging.error("Render %s's world is '%s', but I could not find a corresponding entry in the worlds dictionary.",
rname, render['world'])
return 1
render['worldname_orig'] = render['world']
render['world'] = worldpath
# If 'forcerender' is set, change renderchecks to 2
if render.get('forcerender', False):
render['renderchecks'] = 2
# check if overlays are set, if so, make sure that those renders exist
if render.get('overlay', []) != []:
for x in render.get('overlay'):
if x != rname:
try:
renderLink = config['renders'][x]
except KeyError:
logging.error("Render %s's overlay is '%s', but I could not find a corresponding entry in the renders dictionary.",
rname, x)
return 1
else:
logging.error("Render %s's overlay contains itself.", rname)
return 1
destdir = config['outputdir']
if not destdir:
logging.error("You must specify the output directory in your config file.")
logging.error("e.g. outputdir = '/path/to/outputdir'")
return 1
if not os.path.exists(destdir):
try:
os.mkdir(destdir)
except OSError:
logging.exception("Could not create the output directory.")
return 1
# The changelist support.
changelists = {}
for render in config['renders'].itervalues():
if 'changelist' in render:
path = render['changelist']
if path not in changelists:
out = open(path, "w")
logging.debug("Opening changelist %s (%s)", out, out.fileno())
changelists[path] = out
else:
out = changelists[path]
render['changelist'] = out.fileno()
########################################################################
# Now we start the actual processing, now that all the configuration has
# been gathered and validated
# create our asset manager... ASSMAN
assetMrg = assetmanager.AssetManager(destdir)
tilesets = []
# saves us from creating the same World object over and over again
worldcache = {}
# same for textures
texcache = {}
# Set up the cache objects to use
caches = []
caches.append(cache.LRUCache(size=100))
if config.get("memcached_host", False):
caches.append(cache.Memcached(config['memcached_host']))
# TODO: optionally more caching layers here
renders = config['renders']
for render_name, render in renders.iteritems():
logging.debug("Found the following render thing: %r", render)
# find or create the world object
try:
w = worldcache[render['world']]
except KeyError:
w = world.World(render['world'])
worldcache[render['world']] = w
# find or create the textures object
texopts = util.dict_subset(render, ["texturepath", "bgcolor", "northdirection"])
texopts_key = tuple(texopts.items())
if texopts_key not in texcache:
tex = textures.Textures(**texopts)
tex.generate()
texcache[texopts_key] = tex
else:
tex = texcache[texopts_key]
rset = w.get_regionset(render['dimension'])
if rset == None: # indicates no such dimension was found:
logging.error("Sorry, you requested dimension '%s' for %s, but I couldn't find it", render['dimension'], render_name)
return 1
#################
# Apply any regionset transformations here
# Insert a layer of caching above the real regionset. Any world
# tranformations will pull from this cache, but their results will not
# be cached by this layer. This uses a common pool of caches; each
# regionset cache pulls from the same underlying cache object.
rset = world.CachedRegionSet(rset, caches)
# If a crop is requested, wrap the regionset here
if "crop" in render:
rset = world.CroppedRegionSet(rset, *render['crop'])
# If this is to be a rotated regionset, wrap it in a RotatedRegionSet
# object
if (render['northdirection'] > 0):
rset = world.RotatedRegionSet(rset, render['northdirection'])
logging.debug("Using RegionSet %r", rset)
###############################
# Do the final prep and create the TileSet object
# create our TileSet from this RegionSet
tileset_dir = os.path.abspath(os.path.join(destdir, render_name))
# only pass to the TileSet the options it really cares about
render['name'] = render_name # perhaps a hack. This is stored here for the asset manager
tileSetOpts = util.dict_subset(render, ["name", "imgformat", "renderchecks", "rerenderprob", "bgcolor", "imgquality", "optimizeimg", "rendermode", "worldname_orig", "title", "dimension", "changelist","showspawn", "overlay"])
tileSetOpts.update({"spawn": w.find_true_spawn()}) # TODO find a better way to do this
tset = tileset.TileSet(rset, assetMrg, tex, tileSetOpts, tileset_dir)
tilesets.append(tset)
# Do tileset preprocessing here, before we start dispatching jobs
for ts in tilesets:
ts.do_preprocessing()
# Output initial static data and configuration
assetMrg.initialize(tilesets)
# multiprocessing dispatcher
if config['processes'] == 1:
dispatch = dispatcher.Dispatcher()
else:
dispatch = dispatcher.MultiprocessingDispatcher(
local_procs=config['processes'])
dispatch.render_all(tilesets, config['observer'])
dispatch.close()
assetMrg.finalize(tilesets)
for out in changelists.itervalues():
logging.debug("Closing %s (%s)", out, out.fileno())
out.close()
if config['processes'] == 1:
logging.debug("Final cache stats:")
for c in caches:
logging.debug("\t%s: %s hits, %s misses", c.__class__.__name__, c.hits, c.misses)
return 0
def list_worlds():
"Prints out a brief summary of saves found in the default directory"
print
worlds = world.get_worlds()
if not worlds:
print 'No world saves found in the usual place'
return
print "Detected saves:"
# get max length of world name
worldNameLen = max([len(str(x)) for x in worlds] + [len("World")])
formatString = "%-" + str(worldNameLen) + "s | %-8s | %-8s | %-16s | %s "
print formatString % ("World", "Size", "Playtime", "Modified", "Path")
print formatString % ("-"*worldNameLen, "-"*8, "-"*8, '-'*16, '-'*4)
for name, info in sorted(worlds.iteritems()):
if isinstance(name, basestring) and name.startswith("World") and len(name) == 6:
try:
world_n = int(name[-1])
# we'll catch this one later, when it shows up as an
# integer key
continue
except ValueError:
pass
timestamp = time.strftime("%Y-%m-%d %H:%M",
time.localtime(info['LastPlayed'] / 1000))
playtime = info['Time'] / 20
playstamp = '%d:%02d' % (playtime / 3600, playtime / 60 % 60)
size = "%.2fMB" % (info['SizeOnDisk'] / 1024. / 1024.)
path = info['path']
print formatString % (name, size, playstamp, timestamp, path)
if __name__ == "__main__":
multiprocessing.freeze_support()
try:
ret = main()
util.nice_exit(ret)
except Exception, e:
logging.exception("""An error has occurred. This may be a bug. Please let us know!
See http://docs.overviewer.org/en/latest/index.html#help
This is the error that occurred:""")
util.nice_exit(1)