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Minecraft-Overviewer/overviewer_core/world.py
Andrew Chin fbdeb90f9f overviewer.py now runs without crashing
but still is broken
2011-12-20 23:17:28 -05:00

452 lines
16 KiB
Python

# This file is part of the Minecraft Overviewer.
#
# Minecraft Overviewer is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation, either version 3 of the License, or (at
# your option) any later version.
#
# Minecraft Overviewer is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
import functools
import os
import os.path
from glob import glob
import multiprocessing
import Queue
import sys
import logging
import cPickle
import collections
import itertools
import time
import numpy
import chunk
import nbt
import textures
import util
"""
This module has routines for extracting information about available worlds
"""
base36decode = functools.partial(int, base=36)
cached = collections.defaultdict(dict)
def base36encode(number, alphabet='0123456789abcdefghijklmnopqrstuvwxyz'):
'''
Convert an integer to a base36 string.
'''
if not isinstance(number, (int, long)):
raise TypeError('number must be an integer')
newn = abs(number)
# Special case for zero
if number == 0:
return '0'
base36 = ''
while newn != 0:
newn, i = divmod(newn, len(alphabet))
base36 = alphabet[i] + base36
if number < 0:
return "-" + base36
return base36
class World(object):
"""Does world-level preprocessing to prepare for QuadtreeGen
worlddir is the path to the minecraft world
"""
mincol = maxcol = minrow = maxrow = 0
def __init__(self, worlddir):
self.worlddir = worlddir
self.regionsets = []
# Scan worlddir to try to identify all region sets
if not os.path.exists(os.path.join(self.worlddir, "level.dat")):
raise Exception("level.dat not found in %s" % self.worlddir)
for root, dirs, files in os.walk(self.worlddir):
# any .mcr files in this directory?
print "looking in", root
mcrs = filter(lambda x: x.endswith(".mcr"), files)
if mcrs:
# construct a regionset object for this
rset = RegionSet(self, root)
self.regionsets.append(rset)
# TODO consider reordering self.regionsets so that the 'default' region is first
# TODO move a lot of the following code into the RegionSet
# figure out chunk format is in use
# if not mcregion, error out early
data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]['Data']
if not ('version' in data and data['version'] == 19132):
logging.error("Sorry, This version of Minecraft-Overviewer only works with the new McRegion chunk format")
sys.exit(1)
# TODO move levelname into the regionsets?
if 'LevelName' in data:
# level.dat should have the LevelName attribute so we'll use that
self.name = data['LevelName']
else:
# but very old ones might not? so we'll just go with the world dir name if they don't
self.name = os.path.basename(os.path.realpath(self.worlddir))
# TODO figure out where to handle regionlists
self.useBiomeData = os.path.exists(os.path.join(worlddir, 'biomes'))
if not self.useBiomeData:
logging.info("Notice: Not using biome data for tinting")
def get_level_dat_data(self):
"""Returns a dictionary representing the level.dat data for this World"""
return nbt.load(os.path.join(self.worlddir, "level.dat"))
def get_regionsets(self):
return self.regionsets
def get_region_mtime(self,filename):
return (self.regions[filename][0],self.regions[filename][1])
def find_true_spawn(self):
"""Adds the true spawn location to self.POI. The spawn Y coordinate
is almost always the default of 64. Find the first air block above
that point for the true spawn location"""
## read spawn info from level.dat
data = nbt.load(os.path.join(self.worlddir, "level.dat"))[1]
disp_spawnX = spawnX = data['Data']['SpawnX']
spawnY = data['Data']['SpawnY']
disp_spawnZ = spawnZ = data['Data']['SpawnZ']
## The chunk that holds the spawn location
chunkX = spawnX/16
chunkY = spawnZ/16
## clamp spawnY to a sane value, in-chunk value
if spawnY < 0:
spawnY = 0
if spawnY > 127:
spawnY = 127
try:
## The filename of this chunk
chunkFile = self.get_region_path(chunkX, chunkY)
if chunkFile is not None:
data = nbt.load_from_region(chunkFile, chunkX, chunkY)
if data is not None:
level = data[1]['Level']
blockArray = numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
## The block for spawn *within* the chunk
inChunkX = spawnX - (chunkX*16)
inChunkZ = spawnZ - (chunkY*16)
## find the first air block
while (blockArray[inChunkX, inChunkZ, spawnY] != 0):
spawnY += 1
if spawnY == 128:
break
except chunk.ChunkCorrupt:
#ignore corrupt spawn, and continue
pass
self.POI.append( dict(x=disp_spawnX, y=spawnY, z=disp_spawnZ,
msg="Spawn", type="spawn", chunk=(chunkX, chunkY)))
self.spawn = (disp_spawnX, spawnY, disp_spawnZ)
def _get_north_rotations(self):
# default to lower-left for now
return 0
class RegionSet(object):
"""\
This object is the gateway to a set of regions (or dimension) from the world
we're reading from. There is one of these per set of regions on the hard drive,
but may be several per invocation of the Overviewer in the case of multi-world.
"""
def __init__(self, worldobj, regiondir):
self.world = worldobj
self.regiondir = regiondir
logging.info("Scanning regions")
# This is populated by reload_region(). It is a mapping from region
# filename to: (region object, mtime, chunkcache)
self.regions = {}
# This is populated below. It is a mapping from (x,y) region coords to
# (x,y,filename, region object)
self.regionfiles = {}
# Loads requested/all regions, caching region header info
for x, y, regionfile in self._iterate_regionfiles():
# reload_region caches the region object in self.regions
mcr = self._reload_region(regionfile)
#mcr.get_chunk_info() # get_chunk_info was removed from nbt.py. needs to be reimplemented
self.regionfiles[(x,y)] = (x,y,regionfile,mcr)
# the max number of chunks we will keep before removing them (includes emptry chunks)
self.chunklimit = 1024
self.chunkcount = 0
self.empty_chunk = [None,None]
logging.debug("Done scanning regions")
def get_region_path(self, chunkX, chunkY):
"""Returns the path to the region that contains chunk (chunkX, chunkY)
"""
_, _, regionfile,_ = self.regionfiles.get((chunkX//32, chunkY//32),(None,None,None,None))
return regionfile
def load_from_region(self,filename, x, y):
#we need to manage the chunk cache
regioninfo = self.regions[filename]
if regioninfo is None:
return None
chunks = regioninfo[2]
chunk_data = chunks.get((x,y))
if chunk_data is None:
#prune the cache if required
if self.chunkcount > self.chunklimit: #todo: make the emptying the chunk cache slightly less crazy
[self.reload_region(regionfile) for regionfile in self.regions if regionfile <> filename]
self.chunkcount = 0
self.chunkcount += 1
nbt = self.load_region(filename).load_chunk(x, y)
if nbt is None:
chunks[(x,y)] = self.empty_chunk
return None ## return none. I think this is who we should indicate missing chunks
#raise IOError("No such chunk in region: (%i, %i)" % (x, y))
#we cache the transformed data, not its raw form
data = nbt.read_all()
level = data[1]['Level']
chunk_data = level
chunk_data['Blocks'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['Blocks'], dtype=numpy.uint8).reshape((16,16,128)),
self._get_north_rotations()))
chunk_data['Data'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['Data'], dtype=numpy.uint8).reshape((16,16,64)),
self._get_north_rotations()))
chunk_data['SkyLight'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['SkyLight'], dtype=numpy.uint8).reshape((16,16,64)),
self._get_north_rotations()))
chunk_data['BlockLight'] = numpy.array(numpy.rot90(numpy.frombuffer(
level['BlockLight'], dtype=numpy.uint8).reshape((16,16,64)),
self._get_north_rotations()))
#chunk_data = {}
#chunk_data['skylight'] = chunk.get_skylight_array(level)
#chunk_data['blocklight'] = chunk.get_blocklight_array(level)
#chunk_data['blockarray'] = chunk.get_blockdata_array(level)
#chunk_data['TileEntities'] = chunk.get_tileentity_data(level)
chunks[(x,y)] = [level,time.time()]
else:
chunk_data = chunk_data[0]
return chunk_data
def load_region(self,filename):
return self.regions[filename][0]
def get_chunk(self, x, z):
"""Returns a dictionary representing the top-level NBT Compound for a chunk given
its x, z coordinates. The coordinates are chunk coordinates.
"""
regionfile = self.get_region_path(x, z)
regioninfo = self.regions[regionfile]
if regioninfo is None:
return None
return regioninfo[0].load_chunk(x,z)
def iterate_chunks(self):
"""Returns an iterator over all chunk metadata in this world. Iterates over tuples
of integers (x,z,mtime) for each chunk. Other chunk data is not returned here.
Old name: world.iterate_chunk_metadata
"""
for regionx, regiony, _, mcr in self.regionfiles.itervalues():
for chunkx, chunky in mcr.get_chunks():
yield chunkx+32*regionx, chunky+32*regiony, mcr.get_chunk_timestamp(chunkx, chunky)
def chunk_exists(self, x, z):
"""Returns True or False depending on whether the given chunk exists. """
return self.regions[self.get_region_path(x,z)][0].chunk_exists(x,z)
#used to reload a changed region
def _reload_region(self,filename):
if self.regions.get(filename) is not None:
self.regions[filename][0].closefile()
chunkcache = {}
mcr = nbt.load_region(filename)
self.regions[filename] = (mcr,os.path.getmtime(filename),chunkcache)
return mcr
def _iterate_regionfiles(self,regionlist=None):
"""Returns an iterator of all of the region files, along with their
coordinates
Note: the regionlist here will be used to determinte the size of the
world.
Returns (regionx, regiony, filename)"""
join = os.path.join
if regionlist is not None:
for path in regionlist:
path = path.strip()
f = os.path.basename(path)
if f.startswith("r.") and f.endswith(".mcr"):
p = f.split(".")
logging.debug("Using path %s from regionlist", f)
x = int(p[1])
y = int(p[2])
if self.north_direction == 'upper-left':
temp = x
x = -y-1
y = temp
elif self.north_direction == 'upper-right':
x = -x-1
y = -y-1
elif self.north_direction == 'lower-right':
temp = x
x = y
y = -temp-1
yield (x, y, join(self.worlddir, 'region', f))
else:
logging.warning("Ignoring non region file '%s' in regionlist", f)
else:
print "regiondir is", self.regiondir
for path in glob(self.regiondir + "/r.*.*.mcr"):
dirpath, f = os.path.split(path)
p = f.split(".")
x = int(p[1])
y = int(p[2])
##TODO if self.north_direction == 'upper-left':
##TODO temp = x
##TODO x = -y-1
##TODO y = temp
##TODO elif self.north_direction == 'upper-right':
##TODO x = -x-1
##TODO y = -y-1
##TODO elif self.north_direction == 'lower-right':
##TODO temp = x
##TODO x = y
##TODO y = -temp-1
yield (x, y, join(dirpath, f))
def determine_bounds(self):
"""Scan the world directory, to fill in
self.{min,max}{col,row} for use later in quadtree.py.
"""
logging.info("Scanning chunks")
# find the dimensions of the map, in region files
minx = maxx = miny = maxy = 0
found_regions = False
for x, y in self.regionfiles:
found_regions = True
minx = min(minx, x)
maxx = max(maxx, x)
miny = min(miny, y)
maxy = max(maxy, y)
if not found_regions:
logging.error("Error: No chunks found!")
sys.exit(1)
logging.debug("Done scanning chunks")
# turn our region coordinates into chunk coordinates
minx = minx * 32
miny = miny * 32
maxx = maxx * 32 + 32
maxy = maxy * 32 + 32
# Translate chunks to our diagonal coordinate system
mincol = maxcol = minrow = maxrow = 0
for chunkx, chunky in [(minx, miny), (minx, maxy), (maxx, miny), (maxx, maxy)]:
col, row = util.convert_coords(chunkx, chunky)
mincol = min(mincol, col)
maxcol = max(maxcol, col)
minrow = min(minrow, row)
maxrow = max(maxrow, row)
#logging.debug("map size: (%i, %i) to (%i, %i)" % (mincol, minrow, maxcol, maxrow))
self.mincol = mincol
self.maxcol = maxcol
self.minrow = minrow
self.maxrow = maxrow
def get_save_dir():
"""Returns the path to the local saves directory
* On Windows, at %APPDATA%/.minecraft/saves/
* On Darwin, at $HOME/Library/Application Support/minecraft/saves/
* at $HOME/.minecraft/saves/
"""
savepaths = []
if "APPDATA" in os.environ:
savepaths += [os.path.join(os.environ['APPDATA'], ".minecraft", "saves")]
if "HOME" in os.environ:
savepaths += [os.path.join(os.environ['HOME'], "Library",
"Application Support", "minecraft", "saves")]
savepaths += [os.path.join(os.environ['HOME'], ".minecraft", "saves")]
for path in savepaths:
if os.path.exists(path):
return path
def get_worlds():
"Returns {world # or name : level.dat information}"
ret = {}
save_dir = get_save_dir()
# No dirs found - most likely not running from inside minecraft-dir
if save_dir is None:
return None
for dir in os.listdir(save_dir):
world_dat = os.path.join(save_dir, dir, "level.dat")
if not os.path.exists(world_dat): continue
info = nbt.load(world_dat)[1]
info['Data']['path'] = os.path.join(save_dir, dir)
if dir.startswith("World") and len(dir) == 6:
try:
world_n = int(dir[-1])
ret[world_n] = info['Data']
except ValueError:
pass
if 'LevelName' in info['Data'].keys():
ret[info['Data']['LevelName']] = info['Data']
return ret