If a player dies during grace period, their death counter is silently increased. When the match starts, their death counter remains at the value they obtained during the grace period. This results in their grace period deaths counting against them when scores are calculated at the end of the match. This counter should be reset to 0 when the grace period ends or grace period deaths should be tracked with a separate counter.
If a player dies during grace period, their death counter is silently increased. When the match starts, their death counter remains at the value they obtained during the grace period. This results in their grace period deaths counting against them when scores are calculated at the end of the match. This counter should be reset to 0 when the grace period ends or grace period deaths should be tracked with a separate counter.
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If a player dies during grace period, their death counter is silently increased. When the match starts, their death counter remains at the value they obtained during the grace period. This results in their grace period deaths counting against them when scores are calculated at the end of the match. This counter should be reset to 0 when the grace period ends or grace period deaths should be tracked with a separate counter.