feat(chat): add support for chat part messages. Closes #3201 (#3291)

This commit is contained in:
Gabe Kangas
2023-09-10 10:58:11 -07:00
committed by GitHub
parent fb0ac492b2
commit 169c11596c
15 changed files with 205 additions and 21 deletions

View File

@@ -22,9 +22,6 @@ import (
var _server *Server
// a map of user IDs and when they last were active.
var _lastSeenCache = map[string]time.Time{}
// Server represents an instance of the chat server.
type Server struct {
clients map[uint]*Client
@@ -43,6 +40,9 @@ type Server struct {
maxSocketConnectionLimit int64
mu sync.RWMutex
// a map of user IDs and timers that fire for chat part messages.
userPartedTimers map[string]*time.Ticker
}
// NewChat will return a new instance of the chat server.
@@ -57,6 +57,7 @@ func NewChat() *Server {
unregister: make(chan uint),
maxSocketConnectionLimit: maximumConcurrentConnectionLimit,
geoipClient: geoip.NewClient(),
userPartedTimers: map[string]*time.Ticker{},
}
return server
@@ -67,7 +68,8 @@ func (s *Server) Run() {
for {
select {
case clientID := <-s.unregister:
if _, ok := s.clients[clientID]; ok {
if client, ok := s.clients[clientID]; ok {
s.handleClientDisconnected(client)
s.mu.Lock()
delete(s.clients, clientID)
s.mu.Unlock()
@@ -92,18 +94,22 @@ func (s *Server) Addclient(conn *websocket.Conn, user *user.User, accessToken st
ConnectedAt: time.Now(),
}
// Do not send user re-joined broadcast message if they've been active within 10 minutes.
shouldSendJoinedMessages := data.GetChatJoinMessagesEnabled()
if previouslyLastSeen, ok := _lastSeenCache[user.ID]; ok && time.Since(previouslyLastSeen) < time.Minute*10 {
shouldSendJoinedMessages = false
}
shouldSendJoinedMessages := data.GetChatJoinPartMessagesEnabled()
s.mu.Lock()
{
// If there is a pending disconnect timer then clear it.
// Do not send user joined message if enough time hasn't passed where the
// user chat part message hasn't been sent yet.
if ticker, ok := s.userPartedTimers[user.ID]; ok {
ticker.Stop()
delete(s.userPartedTimers, user.ID)
shouldSendJoinedMessages = false
}
client.Id = s.seq
s.clients[client.Id] = client
s.seq++
_lastSeenCache[user.ID] = time.Now()
}
s.mu.Unlock()
@@ -143,16 +149,43 @@ func (s *Server) sendUserJoinedMessage(c *Client) {
webhooks.SendChatEventUserJoined(userJoinedEvent)
}
// ClientClosed is fired when a client disconnects or connection is dropped.
func (s *Server) ClientClosed(c *Client) {
s.mu.Lock()
defer s.mu.Unlock()
c.close()
func (s *Server) handleClientDisconnected(c *Client) {
if _, ok := s.clients[c.Id]; ok {
log.Debugln("Deleting", c.Id)
delete(s.clients, c.Id)
}
additionalClientCheck, _ := GetClientsForUser(c.User.ID)
if len(additionalClientCheck) > 0 {
// This user is still connected to chat with another client.
return
}
s.userPartedTimers[c.User.ID] = time.NewTicker(10 * time.Second)
go func() {
<-s.userPartedTimers[c.User.ID].C
s.sendUserPartedMessage(c)
}()
}
func (s *Server) sendUserPartedMessage(c *Client) {
s.userPartedTimers[c.User.ID].Stop()
delete(s.userPartedTimers, c.User.ID)
userPartEvent := events.UserPartEvent{}
userPartEvent.SetDefaults()
userPartEvent.User = c.User
userPartEvent.ClientID = c.Id
// If part messages are disabled.
if data.GetChatJoinPartMessagesEnabled() {
if err := s.Broadcast(userPartEvent.GetBroadcastPayload()); err != nil {
log.Errorln("error sending chat part message", err)
}
}
// Send chat user joined webhook
webhooks.SendChatEventUserParted(userPartEvent)
}
// HandleClientConnection is fired when a single client connects to the websocket.