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diff --git a/webroot/js/app.js b/webroot/js/app.js
index ce45491b9..64f9f20f3 100644
--- a/webroot/js/app.js
+++ b/webroot/js/app.js
@@ -109,37 +109,6 @@ getStatus()
setupWebsocket()
// setInterval(getStatus, 5000)
-// HLS Video setup. Commented out for local html work. Uncomment to make HLS work.
-// const video = document.getElementById("video")
-// const videoSrc = "hls/stream.m3u8"
-// if (Hls.isSupported()) {
-// var hls = new Hls()
-// hls.loadSource(videoSrc)
-// hls.attachMedia(video)
-// hls.on(Hls.Events.MANIFEST_PARSED, function () {
-// video.play()
-// });
-// }
-// // hls.js is not supported on platforms that do not have Media Source
-// // Extensions (MSE) enabled.
-// //
-// // When the browser has built-in HLS support (check using `canPlayType`),
-// // we can provide an HLS manifest (i.e. .m3u8 URL) directly to the video
-// // element through the `src` property. This is using the built-in support
-// // of the plain video element, without using hls.js.
-// //
-// // Note: it would be more normal to wait on the 'canplay' event below however
-// // on Safari (where you are most likely to find built-in HLS support) the
-// // video.src URL must be on the user-driven white-list before a 'canplay'
-// // event will be emitted; the last video event that can be reliably
-// // listened-for when the URL is not on the white-list is 'loadedmetadata'.
-// else if (video.canPlayType("application/vnd.apple.mpegurl")) {
-// video.src = videoSrc
-// video.addEventListener("loadedmetadata", function () {
-// video.play()
-// });
-// }
-
function scrollSmoothToBottom(id) {
const div = document.getElementById(id);
$('#' + id).animate({