Fix codeblocks in chat (#676)
* allowed codeblocks in chat (owncast#675) * dont send empty chat messages back to frontend (owncast#675)
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@ -117,11 +117,13 @@ func (s *server) Listen() {
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// and standardize this message into something safe we can send everyone else.
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msg.RenderAndSanitizeMessageBody()
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s.listener.MessageSent(msg)
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s.sendAll(msg)
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if !msg.Empty() {
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s.listener.MessageSent(msg)
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s.sendAll(msg)
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// Store in the message history
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addMessage(msg)
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// Store in the message history
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addMessage(msg)
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}
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case ping := <-s.pingCh:
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fmt.Println("PING?", ping)
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@ -38,6 +38,10 @@ func (m *ChatEvent) RenderAndSanitizeMessageBody() {
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m.Body = RenderAndSanitize(raw)
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}
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func (m *ChatEvent) Empty() bool {
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return m.Body == ""
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}
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// RenderAndSanitize will turn markdown into HTML, sanitize raw user-supplied HTML and standardize
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// the message into something safe and renderable for clients.
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func RenderAndSanitize(raw string) string {
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@ -111,5 +115,9 @@ func sanitize(raw string) string {
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// Allow emphasis
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p.AllowElements("em")
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// Allow code blocks
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p.AllowElements("code")
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p.AllowElements("pre")
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return p.Sanitize(raw)
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}
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