Rearchitected transcoding to treat codecs and encoders as separate concepts.
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This commit is contained in:
2026-04-04 14:11:49 -04:00
parent e699bef636
commit 50e14adac2
33 changed files with 1239 additions and 696 deletions
+77
View File
@@ -0,0 +1,77 @@
package transcoder
import (
"fmt"
log "github.com/sirupsen/logrus"
)
// NvencEncoder uses NVIDIA GPU hardware encoding.
type NvencEncoder struct{}
func (e *NvencEncoder) Name() string {
return "nvenc"
}
func (e *NvencEncoder) DisplayName() string {
return "NVIDIA NVENC"
}
func (e *NvencEncoder) GlobalFlags() []string {
return []string{
"-hwaccel", "cuda",
}
}
func (e *NvencEncoder) PixelFormat() string {
return pixelFormatYUV420P
}
func (e *NvencEncoder) Scaler() string {
return ""
}
func (e *NvencEncoder) ExtraFilters() string {
return ""
}
func (e *NvencEncoder) ExtraArguments() []string {
return nil
}
func (e *NvencEncoder) VariantFlags(v *HLSVariant) []string {
return []string{
fmt.Sprintf("-tune:v:%d", v.index), "ll",
}
}
func (e *NvencEncoder) SupportedVideoCodecs() []string {
return []string{videoCodecH264}
}
func (e *NvencEncoder) FFmpegEncoderForCodec(codec string) string {
switch codec {
case videoCodecH264:
return "h264_nvenc"
default:
log.Warnf("nvenc encoder does not support codec %q, falling back to h264_nvenc", codec)
return "h264_nvenc"
}
}
func (e *NvencEncoder) GetPresetForLevel(l int) string {
presetMapping := map[int]string{
0: "p1",
1: "p2",
2: "p3",
3: "p4",
4: "p5",
}
preset, ok := presetMapping[l]
if !ok {
defaultPreset := presetMapping[2]
log.Errorf("Invalid level for nvenc preset %d, defaulting to %s", l, defaultPreset)
return defaultPreset
}
return preset
}