Update latency level values
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@@ -10,12 +10,11 @@ type LatencyLevel struct {
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// GetLatencyConfigs will return the available latency level options.
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func GetLatencyConfigs() map[int]LatencyLevel {
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return map[int]LatencyLevel{
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1: {Level: 1, SecondsPerSegment: 1, SegmentCount: 2},
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2: {Level: 2, SecondsPerSegment: 2, SegmentCount: 2},
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3: {Level: 3, SecondsPerSegment: 2, SegmentCount: 3},
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4: {Level: 4, SecondsPerSegment: 3, SegmentCount: 4}, // Default
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5: {Level: 5, SecondsPerSegment: 4, SegmentCount: 5},
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6: {Level: 6, SecondsPerSegment: 6, SegmentCount: 10},
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0: {Level: 0, SecondsPerSegment: 1, SegmentCount: 3}, // Approx 5 seconds
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1: {Level: 1, SecondsPerSegment: 2, SegmentCount: 2}, // Approx 7-8 seconds
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2: {Level: 2, SecondsPerSegment: 3, SegmentCount: 3}, // Default Approx 11 seconds
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3: {Level: 3, SecondsPerSegment: 4, SegmentCount: 3}, // Approx 15 seconds
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4: {Level: 4, SecondsPerSegment: 5, SegmentCount: 4}, // Approx 18 seconds
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}
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}
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