Refactor app state to be a state machine with access selectors
This commit is contained in:
@@ -1,64 +0,0 @@
|
||||
export enum AppState {
|
||||
Loading, // Initial loading state as config + status is loading.
|
||||
Registering, // Creating a default anonymous chat account.
|
||||
Online, // Stream is active.
|
||||
Offline, // Stream is not active.
|
||||
OfflineWaiting, // Period of time after going offline chat is still available.
|
||||
Banned, // Certain features are disabled for this single user.
|
||||
}
|
||||
|
||||
export enum ChatVisibilityState {
|
||||
Hidden, // The chat components are not available to the user.
|
||||
Visible, // The chat components are not available to the user visually.
|
||||
}
|
||||
|
||||
export enum ChatState {
|
||||
Available = 'Available', // Normal state. Chat can be visible and used.
|
||||
NotAvailable = 'NotAvailable', // Chat features are not available.
|
||||
Loading = 'Loading', // Chat is connecting and loading history.
|
||||
Offline = 'Offline', // Chat is offline/disconnected for some reason but is visible.
|
||||
}
|
||||
|
||||
export enum VideoState {
|
||||
Available, // Play button should be visible and the user can begin playback.
|
||||
Unavailable, // Play button not be visible and video is not available.
|
||||
Playing, // Playback is taking place and the play button should not be shown.
|
||||
}
|
||||
|
||||
export function getChatState(state: AppState): ChatState {
|
||||
switch (state) {
|
||||
case AppState.Loading:
|
||||
return ChatState.NotAvailable;
|
||||
case AppState.Banned:
|
||||
return ChatState.NotAvailable;
|
||||
case AppState.Online:
|
||||
return ChatState.Available;
|
||||
case AppState.Offline:
|
||||
return ChatState.NotAvailable;
|
||||
case AppState.OfflineWaiting:
|
||||
return ChatState.Available;
|
||||
case AppState.Registering:
|
||||
return ChatState.Loading;
|
||||
default:
|
||||
return ChatState.Offline;
|
||||
}
|
||||
}
|
||||
|
||||
export function getChatVisibilityState(state: AppState): ChatVisibilityState {
|
||||
switch (state) {
|
||||
case AppState.Loading:
|
||||
return ChatVisibilityState.Hidden;
|
||||
case AppState.Banned:
|
||||
return ChatVisibilityState.Hidden;
|
||||
case AppState.Online:
|
||||
return ChatVisibilityState.Visible;
|
||||
case AppState.Offline:
|
||||
return ChatVisibilityState.Hidden;
|
||||
case AppState.OfflineWaiting:
|
||||
return ChatVisibilityState.Visible;
|
||||
case AppState.Registering:
|
||||
return ChatVisibilityState.Visible;
|
||||
default:
|
||||
return ChatVisibilityState.Hidden;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user