feat: Adds a webhook for when a user follows the stream (#4362)
* feat: Adds a webhook for when a user follow the stream Frontend: Adds a checkbox which renders only when social features are enabled. Backend: - Defines a new type for the event - Implements the webhook including unit testing - Fires the webhook inside the ApproveFollower handler * Removes unnecessary Type fiels from Events struct * refactor: renames SendUserFollowedEvent func to FediverseEngagementFollow and fixes linting errors * fix: fixes unit test to reflect removed Type field from FediverseEngagementFollowEvent * feat: fires webhook also when manual approvals are not required * chore: slight cleanup --------- Co-authored-by: Gabe Kangas <gabek@real-ity.com>
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Gabe Kangas
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package events
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import (
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"time"
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"github.com/teris-io/shortid"
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)
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// Event is any kind of event.
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type Event struct {
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Timestamp time.Time `json:"timestamp"`
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ID string `json:"id"`
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}
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// SetDefaults will set default properties of all inbound events.
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func (e *Event) SetDefaults() {
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e.ID = shortid.MustGenerate()
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e.Timestamp = time.Now()
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}
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