feat: Adds a webhook for when a user follows the stream (#4362)

* feat: Adds a webhook for when a user follow the stream

Frontend:
Adds a checkbox which renders only when social features are enabled.

Backend:
- Defines a new type for the event
- Implements the webhook including unit testing
- Fires the webhook inside the ApproveFollower handler

* Removes unnecessary Type fiels from Events struct

* refactor: renames SendUserFollowedEvent func to FediverseEngagementFollow and fixes linting errors

* fix: fixes unit test to reflect removed Type field from FediverseEngagementFollowEvent

* feat: fires webhook also when manual approvals are not required

* chore: slight cleanup

---------

Co-authored-by: Gabe Kangas <gabek@real-ity.com>
This commit is contained in:
fortyoneplustwo
2025-11-21 13:47:50 -08:00
committed by GitHub
co-authored by Gabe Kangas
parent 9cc58d14c3
commit 80850b15d0
9 changed files with 123 additions and 12 deletions
+6 -6
View File
@@ -10,6 +10,7 @@ import (
"github.com/owncast/owncast/activitypub/requests"
"github.com/owncast/owncast/activitypub/resolvers"
"github.com/owncast/owncast/core/chat/events"
"github.com/owncast/owncast/core/webhooks"
"github.com/owncast/owncast/persistence/configrepository"
"github.com/pkg/errors"
@@ -39,20 +40,19 @@ func handleFollowInboxRequest(c context.Context, activity vocab.ActivityStreamsF
}
localAccountName := configRepository.GetDefaultFederationUsername()
actorReference := activity.GetActivityStreamsActor()
object := activity.GetActivityStreamsObject()
objectIRI := object.At(0).GetIRI().String()
actorIRI := actorReference.At(0).GetIRI().String()
if approved {
if err := requests.SendFollowAccept(follow.Inbox, activity, localAccountName); err != nil {
log.Errorln("unable to send follow accept", err)
return err
}
go webhooks.SendFediverseEngagementFollowEvent(actorIRI)
}
// Save as an activity
actorReference := activity.GetActivityStreamsActor()
object := activity.GetActivityStreamsObject()
objectIRI := object.At(0).GetIRI().String()
actorIRI := actorReference.At(0).GetIRI().String()
// If this request is approved and we have not previously sent an action to
// chat due to a previous follow request, then do so.
hasPreviouslyhandled := true // Default so we don't send anything if it fails.