feat: Adds a webhook for when a user follows the stream (#4362)

* feat: Adds a webhook for when a user follow the stream

Frontend:
Adds a checkbox which renders only when social features are enabled.

Backend:
- Defines a new type for the event
- Implements the webhook including unit testing
- Fires the webhook inside the ApproveFollower handler

* Removes unnecessary Type fiels from Events struct

* refactor: renames SendUserFollowedEvent func to FediverseEngagementFollow and fixes linting errors

* fix: fixes unit test to reflect removed Type field from FediverseEngagementFollowEvent

* feat: fires webhook also when manual approvals are not required

* chore: slight cleanup

---------

Co-authored-by: Gabe Kangas <gabek@real-ity.com>
This commit is contained in:
fortyoneplustwo
2025-11-21 13:47:50 -08:00
committed by GitHub
co-authored by Gabe Kangas
parent 9cc58d14c3
commit 80850b15d0
9 changed files with 123 additions and 12 deletions
+32
View File
@@ -0,0 +1,32 @@
package webhooks
import (
"github.com/owncast/owncast/activitypub/events"
"github.com/owncast/owncast/activitypub/persistence"
"github.com/owncast/owncast/models"
)
// SendFediverseEventFollow will send a user followed event to webhook
// destinations.
func SendFediverseEngagementFollowEvent(iri string) {
follower, err := persistence.GetFollower(iri)
if err != nil {
return
}
userFollowedEvent := events.FediverseEngagementFollowEvent{}
userFollowedEvent.SetDefaults()
userFollowedEvent.Name = follower.Name
userFollowedEvent.Username = follower.Username
userFollowedEvent.Image = follower.Image.String()
sendFediverseEngagementEventFollow(userFollowedEvent)
}
func sendFediverseEngagementEventFollow(event events.FediverseEngagementFollowEvent) {
webhookEvent := WebhookEvent{
Type: models.FediverseEngagementFollow,
EventData: event,
}
SendEventToWebhooks(webhookEvent)
}