feat: Adds a webhook for when a user follows the stream (#4362)
* feat: Adds a webhook for when a user follow the stream Frontend: Adds a checkbox which renders only when social features are enabled. Backend: - Defines a new type for the event - Implements the webhook including unit testing - Fires the webhook inside the ApproveFollower handler * Removes unnecessary Type fiels from Events struct * refactor: renames SendUserFollowedEvent func to FediverseEngagementFollow and fixes linting errors * fix: fixes unit test to reflect removed Type field from FediverseEngagementFollowEvent * feat: fires webhook also when manual approvals are not required * chore: slight cleanup --------- Co-authored-by: Gabe Kangas <gabek@real-ity.com>
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Gabe Kangas
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@@ -12,6 +12,8 @@ const (
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UserParted EventType = "USER_PARTED"
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// UserNameChanged is the event sent when a chat username change takes place.
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UserNameChanged EventType = "NAME_CHANGE"
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// FediverseEngagementFollow is the event sent when a user follows the stream.
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FediverseEngagementFollow EventType = "FEDIVERSE_ENGAGEMENT_FOLLOW"
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// VisibiltyToggled is the event sent when a chat message's visibility changes.
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VisibiltyToggled EventType = "VISIBILITY-UPDATE"
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// PING is a ping message.
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