feat: Adds a webhook for when a user follows the stream (#4362)
* feat: Adds a webhook for when a user follow the stream Frontend: Adds a checkbox which renders only when social features are enabled. Backend: - Defines a new type for the event - Implements the webhook including unit testing - Fires the webhook inside the ApproveFollower handler * Removes unnecessary Type fiels from Events struct * refactor: renames SendUserFollowedEvent func to FediverseEngagementFollow and fixes linting errors * fix: fixes unit test to reflect removed Type field from FediverseEngagementFollowEvent * feat: fires webhook also when manual approvals are not required * chore: slight cleanup --------- Co-authored-by: Gabe Kangas <gabek@real-ity.com>
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co-authored by
Gabe Kangas
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9cc58d14c3
commit
80850b15d0
@@ -6,6 +6,7 @@ import (
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"github.com/owncast/owncast/activitypub/persistence"
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"github.com/owncast/owncast/activitypub/requests"
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"github.com/owncast/owncast/core/webhooks"
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"github.com/owncast/owncast/persistence/configrepository"
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"github.com/owncast/owncast/webserver/handlers/generated"
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webutils "github.com/owncast/owncast/webserver/utils"
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@@ -36,6 +37,9 @@ func ApproveFollower(w http.ResponseWriter, r *http.Request) {
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return
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}
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// Fire fediverse engagement follow event.
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go webhooks.SendFediverseEngagementFollowEvent(*approval.ActorIRI)
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configRepository := configrepository.Get()
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localAccountName := configRepository.GetDefaultFederationUsername()
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