Feature/oc 1316 add support for system message to single user (#1351)
* add public func to lookup a ChatClient by its clientId * add facility to send a system message directly to a user * add clientId field to UserEvent * implement simple http endpoint to send a message to a user * let mux handle new directSystemMessageToUser endpoint * add ClientId to UserEvents across the codebase * render body of system-message to client * add clientId to Chat-Message * add tests showing how url-parsing should work * add simple rest endpoint helpers for parameter-parsing and easy routing * use newly added rest-endpoint helper to rout to Client-Messaging controller * use safe "ReadRestUrlParameter" to parse ClientId * remove empty HandleFunc in router * set Header directly to prevent built-in (platform-dependent) canonicalization to kick in * fix typo in "Parameter" message * remove debug-logging of HTTP headers in REST-helpers * convert to uint32 to prevent overruns when converting to wraptype uint later on * resolve linter-ouchies * resolve linter potential nil-deref warning * document the SendSystemMessageToClient endpoint in swaggerdoc * remove clientId assignment causing potential nil dereference in userDisabledEvent-case as the clientId isn't relevant here anyway * make findClientById private, so its not accessible outside of core/chat * remove redundant string type hint * Update PR based on linter requirements Co-authored-by: Raffael Rehberger <raffael@rtrace.io> Co-authored-by: Gabe Kangas <gabek@real-ity.com>
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@@ -66,6 +66,7 @@ func (s *Server) userNameChanged(eventData chatClientEvent) {
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// Send chat user name changed webhook
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receivedEvent.User = savedUser
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receivedEvent.ClientID = eventData.client.id
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webhooks.SendChatEventUsernameChanged(receivedEvent)
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}
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@@ -77,6 +78,7 @@ func (s *Server) userMessageSent(eventData chatClientEvent) {
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}
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event.SetDefaults()
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event.ClientID = eventData.client.id
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// Ignore empty messages
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if event.Empty() {
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