Feature/oc 1316 add support for system message to single user (#1351)

* add public func to lookup a ChatClient by its clientId

* add facility to send a system message directly to a user

* add clientId field to UserEvent

* implement simple http endpoint to send a message to a user

* let mux handle new directSystemMessageToUser endpoint

* add ClientId to UserEvents across the codebase

* render body of system-message to client

* add clientId to Chat-Message

* add tests showing how url-parsing should work

* add simple rest endpoint helpers for parameter-parsing and easy routing

* use newly added rest-endpoint helper to rout to Client-Messaging controller

* use safe "ReadRestUrlParameter" to parse ClientId

* remove empty HandleFunc in router

* set Header directly to prevent built-in (platform-dependent) canonicalization to kick in

* fix typo in "Parameter" message

* remove debug-logging of HTTP headers in REST-helpers

* convert to uint32 to prevent overruns when converting to wraptype uint later on

* resolve linter-ouchies

* resolve linter potential nil-deref warning

* document the SendSystemMessageToClient endpoint in swaggerdoc

* remove clientId assignment causing potential nil dereference in userDisabledEvent-case

as the clientId isn't relevant here anyway

* make findClientById private, so its not accessible outside of core/chat

* remove redundant string type hint

* Update PR based on linter requirements

Co-authored-by: Raffael Rehberger <raffael@rtrace.io>
Co-authored-by: Gabe Kangas <gabek@real-ity.com>
This commit is contained in:
Ruffy
2021-09-13 10:26:28 +02:00
committed by GitHub
parent 608888317b
commit 9c484efd36
11 changed files with 211 additions and 0 deletions

View File

@@ -12,6 +12,7 @@ func SendChatEvent(chatEvent *events.UserMessageEvent) {
EventData: &WebhookChatMessage{
User: chatEvent.User,
Body: chatEvent.Body,
ClientID: chatEvent.ClientID,
RawBody: chatEvent.RawBody,
ID: chatEvent.ID,
Visible: chatEvent.HiddenAt == nil,