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199
build/javascript/node_modules/preact/compat/src/suspense.js
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199
build/javascript/node_modules/preact/compat/src/suspense.js
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import { Component, createElement, options, Fragment } from 'preact';
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import { assign } from './util';
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const oldCatchError = options._catchError;
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options._catchError = function(error, newVNode, oldVNode) {
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if (error.then) {
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/** @type {import('./internal').Component} */
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let component;
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let vnode = newVNode;
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for (; (vnode = vnode._parent); ) {
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if ((component = vnode._component) && component._childDidSuspend) {
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if (newVNode._dom == null) {
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newVNode._dom = oldVNode._dom;
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newVNode._children = oldVNode._children;
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}
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// Don't call oldCatchError if we found a Suspense
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return component._childDidSuspend(error, newVNode._component);
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}
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}
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}
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oldCatchError(error, newVNode, oldVNode);
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};
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function detachedClone(vnode) {
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if (vnode) {
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vnode = assign({}, vnode);
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vnode._component = null;
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vnode._children = vnode._children && vnode._children.map(detachedClone);
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}
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return vnode;
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}
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function removeOriginal(vnode) {
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if (vnode) {
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vnode._original = null;
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vnode._children = vnode._children && vnode._children.map(removeOriginal);
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}
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return vnode;
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}
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// having custom inheritance instead of a class here saves a lot of bytes
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export function Suspense() {
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// we do not call super here to golf some bytes...
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this._pendingSuspensionCount = 0;
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this._suspenders = null;
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this._detachOnNextRender = null;
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}
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// Things we do here to save some bytes but are not proper JS inheritance:
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// - call `new Component()` as the prototype
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// - do not set `Suspense.prototype.constructor` to `Suspense`
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Suspense.prototype = new Component();
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/**
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* @param {Promise} promise The thrown promise
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* @param {Component<any, any>} suspendingComponent The suspending component
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*/
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Suspense.prototype._childDidSuspend = function(promise, suspendingComponent) {
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/** @type {import('./internal').SuspenseComponent} */
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const c = this;
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if (c._suspenders == null) {
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c._suspenders = [];
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}
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c._suspenders.push(suspendingComponent);
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const resolve = suspended(c._vnode);
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let resolved = false;
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const onResolved = () => {
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if (resolved) return;
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resolved = true;
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suspendingComponent.componentWillUnmount =
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suspendingComponent._suspendedComponentWillUnmount;
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if (resolve) {
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resolve(onSuspensionComplete);
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} else {
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onSuspensionComplete();
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}
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};
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suspendingComponent._suspendedComponentWillUnmount =
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suspendingComponent.componentWillUnmount;
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suspendingComponent.componentWillUnmount = () => {
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onResolved();
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if (suspendingComponent._suspendedComponentWillUnmount) {
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suspendingComponent._suspendedComponentWillUnmount();
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}
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};
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const onSuspensionComplete = () => {
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if (!--c._pendingSuspensionCount) {
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c._vnode._children[0] = removeOriginal(c.state._suspended);
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c.setState({ _suspended: (c._detachOnNextRender = null) });
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let suspended;
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while ((suspended = c._suspenders.pop())) {
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suspended.forceUpdate();
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}
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}
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};
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/**
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* We do not set `suspended: true` during hydration because we want the actual markup
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* to remain on screen and hydrate it when the suspense actually gets resolved.
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* While in non-hydration cases the usual fallback -> component flow would occour.
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*/
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const vnode = c._vnode;
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const wasHydrating = vnode && vnode._hydrating === true;
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if (!wasHydrating && !c._pendingSuspensionCount++) {
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c.setState({ _suspended: (c._detachOnNextRender = c._vnode._children[0]) });
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}
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promise.then(onResolved, onResolved);
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};
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Suspense.prototype.componentWillUnmount = function() {
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this._suspenders = [];
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};
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Suspense.prototype.render = function(props, state) {
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if (this._detachOnNextRender) {
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// When the Suspense's _vnode was created by a call to createVNode
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// (i.e. due to a setState further up in the tree)
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// it's _children prop is null, in this case we "forget" about the parked vnodes to detach
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if (this._vnode._children)
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this._vnode._children[0] = detachedClone(this._detachOnNextRender);
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this._detachOnNextRender = null;
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}
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// Wrap fallback tree in a VNode that prevents itself from being marked as aborting mid-hydration:
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const fallback =
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state._suspended && createElement(Fragment, null, props.fallback);
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if (fallback) fallback._hydrating = null;
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return [
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createElement(Fragment, null, state._suspended ? null : props.children),
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fallback
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];
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};
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/**
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* Checks and calls the parent component's _suspended method, passing in the
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* suspended vnode. This is a way for a parent (e.g. SuspenseList) to get notified
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* that one of its children/descendants suspended.
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*
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* The parent MAY return a callback. The callback will get called when the
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* suspension resolves, notifying the parent of the fact.
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* Moreover, the callback gets function `unsuspend` as a parameter. The resolved
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* child descendant will not actually get unsuspended until `unsuspend` gets called.
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* This is a way for the parent to delay unsuspending.
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*
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* If the parent does not return a callback then the resolved vnode
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* gets unsuspended immediately when it resolves.
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*
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* @param {import('../src/internal').VNode} vnode
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* @returns {((unsuspend: () => void) => void)?}
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*/
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export function suspended(vnode) {
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let component = vnode._parent._component;
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return component && component._suspended && component._suspended(vnode);
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}
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export function lazy(loader) {
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let prom;
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let component;
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let error;
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function Lazy(props) {
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if (!prom) {
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prom = loader();
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prom.then(
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exports => {
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component = exports.default || exports;
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},
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e => {
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error = e;
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}
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);
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}
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if (error) {
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throw error;
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}
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if (!component) {
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throw prom;
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}
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return createElement(component, props);
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}
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Lazy.displayName = 'Lazy';
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Lazy._forwarded = true;
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return Lazy;
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}
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