Return and pass around clock skew to be used in latency calculations.
Closes #1920
This commit is contained in:
@@ -319,8 +319,12 @@ export default class App extends Component {
|
||||
lastConnectTime,
|
||||
streamTitle,
|
||||
lastDisconnectTime,
|
||||
serverTime,
|
||||
} = status;
|
||||
|
||||
const clockSkew = new Date(serverTime).getTime() - Date.now();
|
||||
this.player.setClockSkew(clockSkew);
|
||||
|
||||
this.setState({
|
||||
viewerCount,
|
||||
lastConnectTime,
|
||||
|
||||
@@ -58,6 +58,7 @@ class LatencyCompensator {
|
||||
this.playbackRate = 1.0;
|
||||
this.lastJumpOccurred = null;
|
||||
this.startupTime = new Date();
|
||||
this.clockSkewMs = 0;
|
||||
|
||||
this.player.on('playing', this.handlePlaying.bind(this));
|
||||
this.player.on('error', this.handleError.bind(this));
|
||||
@@ -68,6 +69,15 @@ class LatencyCompensator {
|
||||
this.player.on('canplay', this.handlePlaying.bind(this));
|
||||
}
|
||||
|
||||
// To keep our client clock in sync with the server clock to determine
|
||||
// accurate latency the clock skew should be set here to be used in
|
||||
// the calculation. Otherwise if somebody's client clock is significantly
|
||||
// off it will have a very incorrect latency determination and make bad
|
||||
// decisions.
|
||||
setClockSkew(skewMs) {
|
||||
this.clockSkewMs = skewMs;
|
||||
}
|
||||
|
||||
// This is run on a timer to check if we should be compensating for latency.
|
||||
check() {
|
||||
// We have an arbitrary delay at startup to allow the player to run
|
||||
@@ -167,7 +177,7 @@ class LatencyCompensator {
|
||||
);
|
||||
|
||||
const segmentTime = segment.dateTimeObject.getTime();
|
||||
const now = new Date().getTime();
|
||||
const now = new Date().getTime() + this.clockSkewMs;
|
||||
const latency = now - segmentTime;
|
||||
|
||||
// Since the calculation of latency is based on clock times, it's possible
|
||||
@@ -190,12 +200,13 @@ class LatencyCompensator {
|
||||
latency > maxLatencyThreshold + MAX_JUMP_LATENCY
|
||||
) {
|
||||
const jumpAmount = latency / 1000 - segment.duration * 3;
|
||||
console.log('jump amount', jumpAmount);
|
||||
const seekPosition = this.player.currentTime() + jumpAmount;
|
||||
console.log(
|
||||
'latency',
|
||||
latency / 1000,
|
||||
'jumping to live from ',
|
||||
'jumping',
|
||||
jumpAmount,
|
||||
'to live from ',
|
||||
this.player.currentTime(),
|
||||
' to ',
|
||||
seekPosition
|
||||
@@ -253,9 +264,9 @@ class LatencyCompensator {
|
||||
this.enabled,
|
||||
'running: ',
|
||||
this.running,
|
||||
'timeout: ',
|
||||
this.inTimeout,
|
||||
'buffers: ',
|
||||
'skew: ',
|
||||
this.clockSkewMs,
|
||||
'rebuffer events: ',
|
||||
this.bufferingCounter
|
||||
);
|
||||
} catch (err) {
|
||||
|
||||
@@ -57,6 +57,8 @@ class OwncastPlayer {
|
||||
this.hasStartedPlayback = false;
|
||||
this.latencyCompensatorEnabled = false;
|
||||
|
||||
this.clockSkewMs = 0;
|
||||
|
||||
// bind all the things because safari
|
||||
this.startPlayer = this.startPlayer.bind(this);
|
||||
this.handleReady = this.handleReady.bind(this);
|
||||
@@ -92,6 +94,18 @@ class OwncastPlayer {
|
||||
this.vjsPlayer.ready(this.handleReady);
|
||||
}
|
||||
|
||||
setClockSkew(skewMs) {
|
||||
this.clockSkewMs = skewMs;
|
||||
|
||||
if (this.playbackMetrics) {
|
||||
this.playbackMetrics.setClockSkew(skewMs);
|
||||
}
|
||||
|
||||
if (this.latencyCompensator) {
|
||||
this.latencyCompensator.setClockSkew(skewMs);
|
||||
}
|
||||
}
|
||||
|
||||
setupPlayerCallbacks(callbacks) {
|
||||
const { onReady, onPlaying, onEnded, onError } = callbacks;
|
||||
|
||||
@@ -116,6 +130,7 @@ class OwncastPlayer {
|
||||
|
||||
setupPlaybackMetrics() {
|
||||
this.playbackMetrics = new PlaybackMetrics(this.vjsPlayer, videojs);
|
||||
this.playbackMetrics.setClockSkew(this.clockSkewMs);
|
||||
}
|
||||
|
||||
setupLatencyCompensator() {
|
||||
@@ -139,6 +154,7 @@ class OwncastPlayer {
|
||||
|
||||
startLatencyCompensator() {
|
||||
this.latencyCompensator = new LatencyCompensator(this.vjsPlayer);
|
||||
this.playbackMetrics.setClockSkew(this.clockSkewMs);
|
||||
this.latencyCompensator.enable();
|
||||
this.latencyCompensatorEnabled = true;
|
||||
this.setLatencyCompensatorItemTitle('disable minimized latency');
|
||||
|
||||
@@ -7,6 +7,7 @@ class PlaybackMetrics {
|
||||
this.player = player;
|
||||
this.supportsDetailedMetrics = false;
|
||||
this.hasPerformedInitialVariantChange = false;
|
||||
this.clockSkewMs = 0;
|
||||
|
||||
this.segmentDownloadTime = [];
|
||||
this.bandwidthTracking = [];
|
||||
@@ -59,6 +60,12 @@ class PlaybackMetrics {
|
||||
}, METRICS_SEND_INTERVAL);
|
||||
}
|
||||
|
||||
// Keep our client clock in sync with the server clock to determine
|
||||
// accurate latency calculations.
|
||||
setClockSkew(skewMs) {
|
||||
this.clockSkewMs = skewMs;
|
||||
}
|
||||
|
||||
videoJSReady() {
|
||||
const tech = this.player.tech({ IWillNotUseThisInPlugins: true });
|
||||
this.supportsDetailedMetrics = !!tech;
|
||||
@@ -173,7 +180,7 @@ class PlaybackMetrics {
|
||||
}
|
||||
|
||||
const segmentTime = segment.dateTimeObject.getTime();
|
||||
const now = new Date().getTime();
|
||||
const now = new Date().getTime() + this.clockSkewMs;
|
||||
const latency = now - segmentTime;
|
||||
|
||||
// Throw away values that seem invalid.
|
||||
@@ -237,7 +244,7 @@ class PlaybackMetrics {
|
||||
};
|
||||
|
||||
try {
|
||||
fetch(URL_PLAYBACK_METRICS, options);
|
||||
await fetch(URL_PLAYBACK_METRICS, options);
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
@@ -249,9 +256,7 @@ export default PlaybackMetrics;
|
||||
function getCurrentlyPlayingSegment(tech, old_segment = null) {
|
||||
var target_media = tech.vhs.playlists.media();
|
||||
var snapshot_time = tech.currentTime();
|
||||
|
||||
var segment;
|
||||
var segment_time;
|
||||
|
||||
// Iterate trough available segments and get first within which snapshot_time is
|
||||
for (var i = 0, l = target_media.segments.length; i < l; i++) {
|
||||
@@ -263,13 +268,7 @@ function getCurrentlyPlayingSegment(tech, old_segment = null) {
|
||||
}
|
||||
|
||||
// Null segment_time in case it's lower then 0.
|
||||
if (segment) {
|
||||
segment_time = Math.max(
|
||||
0,
|
||||
snapshot_time - (segment.end - segment.duration)
|
||||
);
|
||||
// Because early segments don't have end property
|
||||
} else {
|
||||
if (!segment) {
|
||||
segment = target_media.segments[0];
|
||||
segment_time = 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user