Rework how hiding messages works. (#1509)

* Rework how hiding messages work. Fixes #1350

* Remove unused function

* Revert to old event name to support previously saved webhooks
This commit is contained in:
Gabe Kangas
2021-11-02 18:00:15 -07:00
committed by GitHub
parent 2278fec70a
commit b43c5e674e
5 changed files with 93 additions and 86 deletions

View File

@@ -1,6 +1,8 @@
package chat
import (
"errors"
"github.com/owncast/owncast/core/chat/events"
"github.com/owncast/owncast/core/webhooks"
log "github.com/sirupsen/logrus"
@@ -14,23 +16,26 @@ func SetMessagesVisibility(messageIDs []string, visibility bool) error {
return err
}
// Send an update event to all clients for each message.
// Note: Our client expects a single message at a time, so we can't just
// send an array of messages in a single update.
for _, id := range messageIDs {
message, err := getMessageByID(id)
if err != nil {
log.Errorln(err)
continue
}
payload := message.GetBroadcastPayload()
payload["type"] = events.VisibiltyToggled
if err := _server.Broadcast(payload); err != nil {
log.Debugln(err)
}
go webhooks.SendChatEvent(message)
// Send an event letting the chat clients know to hide or show
// the messages.
event := events.SetMessageVisibilityEvent{
MessageIDs: messageIDs,
Visible: visibility,
}
event.Event.SetDefaults()
payload := event.GetBroadcastPayload()
if err := _server.Broadcast(payload); err != nil {
return errors.New("error broadcasting message visibility payload " + err.Error())
}
// Send webhook
wh := webhooks.WebhookEvent{
EventData: event,
Type: event.GetMessageType(),
}
webhooks.SendEventToWebhooks(wh)
return nil
}