Tweak latency compensation
This commit is contained in:
@@ -11,7 +11,7 @@ It will:
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- Completely give up on all compensation if too many buffering events occur.
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- Completely give up on all compensation if too many buffering events occur.
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*/
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*/
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const BUFFER_LIMIT = 10; // Max number of buffering events before we stop compensating for latency.
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const REBUFFER_EVENT_LIMIT = 8; // Max number of buffering events before we stop compensating for latency.
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const MIN_BUFFER_DURATION = 300; // Min duration a buffer event must last to be counted.
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const MIN_BUFFER_DURATION = 300; // Min duration a buffer event must last to be counted.
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const MAX_SPEEDUP_RATE = 1.07; // The playback rate when compensating for latency.
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const MAX_SPEEDUP_RATE = 1.07; // The playback rate when compensating for latency.
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const TIMEOUT_DURATION = 20_000; // The amount of time we stop handling latency after certain events.
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const TIMEOUT_DURATION = 20_000; // The amount of time we stop handling latency after certain events.
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@@ -63,7 +63,7 @@ class LatencyCompensator {
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return;
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return;
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}
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}
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let proposedPlaybackRate = bandwidthRatio * 0.2;
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let proposedPlaybackRate = bandwidthRatio * 0.34;
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console.log('proposed rate', proposedPlaybackRate, this.running);
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console.log('proposed rate', proposedPlaybackRate, this.running);
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proposedPlaybackRate = Math.max(
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proposedPlaybackRate = Math.max(
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@@ -176,7 +176,7 @@ class LatencyCompensator {
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countBufferingEvent() {
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countBufferingEvent() {
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this.bufferingCounter++;
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this.bufferingCounter++;
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if (this.bufferingCounter > BUFFER_LIMIT) {
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if (this.bufferingCounter > REBUFFER_EVENT_LIMIT) {
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this.disable();
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this.disable();
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return;
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return;
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}
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}
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