Refactored directory cleanup function to remove contents instead of recreating directory.
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@@ -6,6 +6,7 @@ import (
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"errors"
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"fmt"
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"io"
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"io/ioutil"
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"math/rand"
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"net/url"
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"os"
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@@ -302,14 +303,18 @@ func VerifyFFMpegPath(path string) error {
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return nil
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}
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// CleanupDirectory removes the directory and makes it fresh again. Throws fatal error on failure.
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// CleanupDirectory removes all contents within the directory. Throws fatal error on failure.
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func CleanupDirectory(path string) {
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log.Traceln("Cleaning", path)
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if err := os.RemoveAll(path); err != nil {
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entries, err := ioutil.ReadDir(path)
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if err != nil {
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log.Fatalln("Unable to read contents of directory. Please check the ownership and permissions", err)
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}
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for _, entry := range entries {
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entryPath := filepath.Join(path, entry.Name())
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if err := os.RemoveAll(entryPath); err != nil {
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log.Fatalln("Unable to remove directory. Please check the ownership and permissions", err)
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}
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if err := os.MkdirAll(path, 0o750); err != nil {
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log.Fatalln("Unable to create directory. Please check the ownership and permissions", err)
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}
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}
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