* feat: Adds a webhook for when a user follow the stream Frontend: Adds a checkbox which renders only when social features are enabled. Backend: - Defines a new type for the event - Implements the webhook including unit testing - Fires the webhook inside the ApproveFollower handler * Removes unnecessary Type fiels from Events struct * refactor: renames SendUserFollowedEvent func to FediverseEngagementFollow and fixes linting errors * fix: fixes unit test to reflect removed Type field from FediverseEngagementFollowEvent * feat: fires webhook also when manual approvals are not required * chore: slight cleanup --------- Co-authored-by: Gabe Kangas <gabek@real-ity.com>
34 lines
1.5 KiB
Go
34 lines
1.5 KiB
Go
package models
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// EventType is the type of a websocket event.
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type EventType = string
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const (
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// MessageSent is the event sent when a chat event takes place.
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MessageSent EventType = "CHAT"
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// UserJoined is the event sent when a chat user join action takes place.
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UserJoined EventType = "USER_JOINED"
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// UserParted is the event sent when a chat user parted action takes place.
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UserParted EventType = "USER_PARTED"
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// UserNameChanged is the event sent when a chat username change takes place.
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UserNameChanged EventType = "NAME_CHANGE"
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// FediverseEngagementFollow is the event sent when a user follows the stream.
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FediverseEngagementFollow EventType = "FEDIVERSE_ENGAGEMENT_FOLLOW"
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// VisibiltyToggled is the event sent when a chat message's visibility changes.
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VisibiltyToggled EventType = "VISIBILITY-UPDATE"
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// PING is a ping message.
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PING EventType = "PING"
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// PONG is a pong message.
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PONG EventType = "PONG"
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// StreamStarted represents a stream started event.
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StreamStarted EventType = "STREAM_STARTED"
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// StreamStopped represents a stream stopped event.
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StreamStopped EventType = "STREAM_STOPPED"
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// StreamTitleUpdated is the event sent when a stream's title changes.
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StreamTitleUpdated EventType = "STREAM_TITLE_UPDATED"
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// SystemMessageSent is the event sent when a system message is sent.
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SystemMessageSent EventType = "SYSTEM"
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// ChatActionSent is a generic chat action that can be used for anything that doesn't need specific handling or formatting.
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ChatActionSent EventType = "CHAT_ACTION"
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)
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