Updated documentation
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@ -13,7 +13,7 @@ import net.md_5.bungee.api.ChatColor;
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/** The utils class containing utility functions. Those include but are not limited to sending formatted messages, broadcasts and more.
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/** The utils class containing utility functions. Those include but are not limited to sending formatted messages, broadcasts and more.
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*
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*
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* @author Pepich */
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* @author Pepich */
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@Version(major = 1, minor = 1, revision = 0, compatible = 1)
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@Version(major = 1, minor = 1, revision = 1, compatible = 1)
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public final class Utils
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public final class Utils
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{
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{
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/** Hidden constructor. Do not instantiate UTILS classes! :) */
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/** Hidden constructor. Do not instantiate UTILS classes! :) */
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@ -80,25 +80,33 @@ public final class Utils
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ChatColor.translateAlternateColorCodes(alternateColorCode, message));
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ChatColor.translateAlternateColorCodes(alternateColorCode, message));
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}
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}
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/** @param message
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/** This method broadcasts a message to all players (and console) that are allowed by the filter. Set the filter to NULL to broadcast to everyone.</br>
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* @param filter
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* This will not be logged to console except when you return true in the filter.
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* @return */
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*
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* @param message the message to be sent around
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* @param filter the BroadcastFilter to be applied.</br>
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* Write a class implementing the interface and pass it to this method, the "sendTo()" method will be called for each recipient.
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* @return the amount of people that received the message. */
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public static int broadcast(String prefix, String message, BroadcastFilter filter)
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public static int broadcast(String prefix, String message, BroadcastFilter filter)
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{
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{
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return broadcast(prefix, message, filter, null);
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return broadcast(prefix, message, filter, null);
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}
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}
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/** @param message
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/** This method broadcasts a message to all players and console that are allowed by the filter. Set the filter to NULL to broadcast to everyone.</br>
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* @param filter
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* If you want to, you can set a message that will be logged to console. Set to null to not log anything.</br>
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* @param log
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* You can still allow console in the filter to log the original message.
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* @return */
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*
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* @param message the message to be sent around
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* @param filter the BroadcastFilter to be applied.</br>
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* Write a class implementing the interface and pass it to this method, the "sendTo()" method will be called for each recipient.
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* @param logmessage the log message to appear in console. Set to null to not log this (you can still log the original message by returning true in the filter).
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* @return the amount of people that received the message. */
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@Debugable
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@Debugable
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public static int broadcast(String prefix, String message, BroadcastFilter filter, String logmessage)
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public static int broadcast(String prefix, String message, BroadcastFilter filter, String logmessage)
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{
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{
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Debugger.notifyMethod(message, filter, logmessage);
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Debugger.notifyMethod(message, filter, logmessage);
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if (logmessage != null)
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if (logmessage != null)
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sendMessage(Bukkit.getConsoleSender(), prefix,
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sendMessage(Bukkit.getConsoleSender(), prefix, logmessage);
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logmessage + (filter == null ? " §7(global)" : " §7(filtered)"));
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if (filter == null)
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if (filter == null)
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{
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{
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for (Player p : Bukkit.getOnlinePlayers())
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for (Player p : Bukkit.getOnlinePlayers())
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