Added invalid strength values check
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@@ -1,10 +1,9 @@
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package com.redstoner.modules.signalstrength;
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import com.nemez.cmdmgr.Command;
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import com.redstoner.annotations.Commands;
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import com.redstoner.annotations.Version;
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import com.redstoner.misc.CommandHolderType;
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import com.redstoner.modules.Module;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Set;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.GameMode;
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@@ -22,16 +21,19 @@ import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemStack;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Set;
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import com.nemez.cmdmgr.Command;
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import com.redstoner.annotations.Commands;
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import com.redstoner.annotations.Version;
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import com.redstoner.misc.CommandHolderType;
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import com.redstoner.modules.Module;
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@Commands(CommandHolderType.File)
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@Version(major = 4, minor = 0, revision = 1, compatible = 4)
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@Version(major = 4, minor = 0, revision = 2, compatible = 4)
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public class SignalStrength implements Module
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{
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private static final String namePrefix = ChatColor.GREEN.toString() + ChatColor.RESET + ChatColor.DARK_PURPLE + "Signal Strength: " + ChatColor.RED + ChatColor.BOLD;
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private static final String namePrefix = ChatColor.GREEN.toString() + ChatColor.RESET + ChatColor.DARK_PURPLE
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+ "Signal Strength: " + ChatColor.RED + ChatColor.BOLD;
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private static String nameForSignalStrength(int strength)
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{
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@@ -52,8 +54,15 @@ public class SignalStrength implements Module
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@Command(hook = "ssm")
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public boolean ssm(CommandSender sender, int strength, String material)
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{
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if (strength < 0 || strength > 15)
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{
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getLogger().message(sender, true, "The strength must be between 0 and 15!");
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return true;
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}
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Player player = (Player) sender;
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if (player.getGameMode() != GameMode.CREATIVE) {
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if (player.getGameMode() != GameMode.CREATIVE)
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{
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getLogger().message(sender, true, "You must be in creative mode to do that");
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return true;
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}
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@@ -97,10 +106,8 @@ public class SignalStrength implements Module
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Material blockType = targetBlock.getType();
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if (inventory.getType() == InventoryType.CHEST)
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{
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Arrays.stream(new BlockFace[]{BlockFace.EAST, BlockFace.SOUTH, BlockFace.WEST, BlockFace.NORTH})
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.map(targetBlock::getRelative)
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.filter(b -> b.getType() == blockType)
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.forEach(containerBlocks::add);
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Arrays.stream(new BlockFace[] {BlockFace.EAST, BlockFace.SOUTH, BlockFace.WEST, BlockFace.NORTH})
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.map(targetBlock::getRelative).filter(b -> b.getType() == blockType).forEach(containerBlocks::add);
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}
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for (Block containerBlock : containerBlocks)
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@@ -118,7 +125,8 @@ public class SignalStrength implements Module
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{
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// Below checks should evaluate to false, but let's be safe.
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BlockState blockState = containerBlock.getState();
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if (!(blockState instanceof InventoryHolder)) continue;
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if (!(blockState instanceof InventoryHolder))
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continue;
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if (blockState instanceof Nameable && isSignalStrengthNameOrEmpty(((Nameable) blockState).getCustomName()))
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{
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@@ -127,7 +135,8 @@ public class SignalStrength implements Module
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}
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Inventory inv = ((InventoryHolder) blockState).getInventory();
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if (inv == null) continue;
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if (inv == null)
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continue;
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inv.clear();
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for (int i = 0; i < fullStackCount; i++)
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@@ -182,5 +191,4 @@ public class SignalStrength implements Module
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return enumName.toLowerCase().replace('_', ' ');
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}
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}
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