Archived
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Improved Majority-Sleep feature (read description for more info)

- Made it opt-in instead of opt-out.
- Creative players no longer trigger the message.
- If the percentage is the same, it won't redisplay the message.
- Majority-Check now runs when a user switches to or from survival mode.
- Made the text white instead of black for easier reading.
This commit is contained in:
Minenash
2019-01-10 17:17:17 -05:00
parent cfd8de0e49
commit 4b84297d20

View File

@@ -8,6 +8,7 @@ import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerGameModeChangeEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
@@ -19,8 +20,6 @@ import com.redstoner.misc.Main;
import com.redstoner.modules.Module;
import com.redstoner.modules.datamanager.DataManager;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.TextComponent;
import net.nemez.chatapi.ChatAPI;
@Commands(CommandHolderType.File)
@@ -30,6 +29,8 @@ public class Survival implements Module, Listener {
@EventHandler
public void onPlayerTeleport(PlayerTeleportEvent e) {
if (e.getPlayer().getGameMode() != GameMode.SURVIVAL)
return;
World w1 = e.getFrom().getWorld();
World w2 = e.getTo().getWorld();
@@ -40,16 +41,25 @@ public class Survival implements Module, Listener {
@EventHandler
public void onLeave(PlayerQuitEvent e) {
checkSleep(e.getPlayer().getWorld());
if (e.getPlayer().getGameMode() == GameMode.SURVIVAL)
checkSleep(e.getPlayer().getWorld());
}
@EventHandler
public void onGamemodeChange(PlayerGameModeChangeEvent e) {
if (e.getNewGameMode() == GameMode.SURVIVAL || e.getPlayer().getGameMode() == GameMode.SURVIVAL)
Bukkit.getScheduler().scheduleSyncDelayedTask(Main.plugin, () -> checkSleep(e.getPlayer().getWorld()), 20);
}
boolean suspendEvents = false;
private int lastPer = 0;
public void checkSleep(World world) {
if (suspendEvents || !canSleep(world.getTime(), world.isThundering()) || world.getPlayers().size() == 0)
return;
if (!((String)DataManager.getConfigOrDefault(world.getName() + ".enabled", "true")).equals("true"))
if (!((String)DataManager.getConfigOrDefault(world.getName() + ".enabled", "false")).equals("true"))
return;
int sleepingPlayers = 0;
@@ -69,23 +79,24 @@ public class Survival implements Module, Listener {
int perSleeping = 100 * sleepingPlayers / totalPlayers;
int perNeeded = (Integer) DataManager.getConfigOrDefault(world.getName() + ".perNeededToSleep", 51);
if (perSleeping == lastPer)
return;
if (perSleeping >= perNeeded) {
notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&0 were sleeping. The &6sun&0 is rising!");
notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&f were sleeping. The &6sun&f is rising!");
world.setTime(23450);
world.setStorm(false);
world.setThundering(false);
suspendEvents = true;
Bukkit.getScheduler().scheduleSyncDelayedTask(Main.plugin, () -> resumeEvents(), 20);
}
else {
notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&0 are sleeping. &e" + perNeeded + "%&0 needed");
}
else
notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&f are sleeping. &e" + perNeeded + "%&f needed");
lastPer = perSleeping;
}
public boolean resumeEvents() {
suspendEvents = false;
lastPer = 0;
return true;
}
@@ -95,6 +106,6 @@ public class Survival implements Module, Listener {
public void notifyPlayers(List<Player> players, String msg) {
for (Player p : players)
p.spigot().sendMessage(ChatMessageType.ACTION_BAR, new TextComponent(ChatAPI.colorify(null, "&0[&2Sleep&0] " + msg)));
ChatAPI.sendActionBar(p, "&0[&2Sleep&0] " + msg);
}
}