Improved Majority-Sleep feature (read description for more info)
- Made it opt-in instead of opt-out. - Creative players no longer trigger the message. - If the percentage is the same, it won't redisplay the message. - Majority-Check now runs when a user switches to or from survival mode. - Made the text white instead of black for easier reading.
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@@ -8,6 +8,7 @@ import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerGameModeChangeEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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@@ -19,8 +20,6 @@ import com.redstoner.misc.Main;
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import com.redstoner.modules.Module;
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import com.redstoner.modules.datamanager.DataManager;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.chat.TextComponent;
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import net.nemez.chatapi.ChatAPI;
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@Commands(CommandHolderType.File)
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@@ -30,6 +29,8 @@ public class Survival implements Module, Listener {
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@EventHandler
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public void onPlayerTeleport(PlayerTeleportEvent e) {
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if (e.getPlayer().getGameMode() != GameMode.SURVIVAL)
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return;
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World w1 = e.getFrom().getWorld();
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World w2 = e.getTo().getWorld();
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@@ -40,16 +41,25 @@ public class Survival implements Module, Listener {
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@EventHandler
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public void onLeave(PlayerQuitEvent e) {
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checkSleep(e.getPlayer().getWorld());
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if (e.getPlayer().getGameMode() == GameMode.SURVIVAL)
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checkSleep(e.getPlayer().getWorld());
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}
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@EventHandler
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public void onGamemodeChange(PlayerGameModeChangeEvent e) {
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if (e.getNewGameMode() == GameMode.SURVIVAL || e.getPlayer().getGameMode() == GameMode.SURVIVAL)
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Bukkit.getScheduler().scheduleSyncDelayedTask(Main.plugin, () -> checkSleep(e.getPlayer().getWorld()), 20);
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}
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boolean suspendEvents = false;
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private int lastPer = 0;
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public void checkSleep(World world) {
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if (suspendEvents || !canSleep(world.getTime(), world.isThundering()) || world.getPlayers().size() == 0)
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return;
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if (!((String)DataManager.getConfigOrDefault(world.getName() + ".enabled", "true")).equals("true"))
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if (!((String)DataManager.getConfigOrDefault(world.getName() + ".enabled", "false")).equals("true"))
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return;
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int sleepingPlayers = 0;
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@@ -69,23 +79,24 @@ public class Survival implements Module, Listener {
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int perSleeping = 100 * sleepingPlayers / totalPlayers;
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int perNeeded = (Integer) DataManager.getConfigOrDefault(world.getName() + ".perNeededToSleep", 51);
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if (perSleeping == lastPer)
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return;
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if (perSleeping >= perNeeded) {
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notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&0 were sleeping. The &6sun&0 is rising!");
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notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&f were sleeping. The &6sun&f is rising!");
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world.setTime(23450);
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world.setStorm(false);
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world.setThundering(false);
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suspendEvents = true;
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Bukkit.getScheduler().scheduleSyncDelayedTask(Main.plugin, () -> resumeEvents(), 20);
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}
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else {
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notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&0 are sleeping. &e" + perNeeded + "%&0 needed");
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}
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else
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notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&f are sleeping. &e" + perNeeded + "%&f needed");
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lastPer = perSleeping;
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}
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public boolean resumeEvents() {
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suspendEvents = false;
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lastPer = 0;
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return true;
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}
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@@ -95,6 +106,6 @@ public class Survival implements Module, Listener {
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public void notifyPlayers(List<Player> players, String msg) {
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for (Player p : players)
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p.spigot().sendMessage(ChatMessageType.ACTION_BAR, new TextComponent(ChatAPI.colorify(null, "&0[&2Sleep&0] " + msg)));
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ChatAPI.sendActionBar(p, "&0[&2Sleep&0] " + msg);
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}
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}
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