Fixed sleep check when player leaves.
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@@ -20,11 +20,13 @@ import com.redstoner.misc.Main;
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import com.redstoner.modules.Module;
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import com.redstoner.modules.datamanager.DataManager;
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import net.md_5.bungee.api.ChatMessageType;
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import net.md_5.bungee.api.chat.TextComponent;
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import net.nemez.chatapi.ChatAPI;
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@Commands(CommandHolderType.File)
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@AutoRegisterListener
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@Version(major = 5, minor = 0, revision = 5, compatible = 4)
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@Version(major = 5, minor = 0, revision = 7, compatible = 4)
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public class Survival implements Module, Listener {
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@EventHandler
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@@ -42,13 +44,13 @@ public class Survival implements Module, Listener {
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@EventHandler
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public void onLeave(PlayerQuitEvent e) {
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if (e.getPlayer().getGameMode() == GameMode.SURVIVAL)
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checkSleep(e.getPlayer().getWorld());
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Bukkit.getScheduler().scheduleSyncDelayedTask(Main.plugin, () -> checkSleep(e.getPlayer().getWorld()), 2);
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}
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@EventHandler
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public void onGamemodeChange(PlayerGameModeChangeEvent e) {
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if (e.getNewGameMode() == GameMode.SURVIVAL || e.getPlayer().getGameMode() == GameMode.SURVIVAL)
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Bukkit.getScheduler().scheduleSyncDelayedTask(Main.plugin, () -> checkSleep(e.getPlayer().getWorld()), 20);
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Bukkit.getScheduler().scheduleSyncDelayedTask(Main.plugin, () -> checkSleep(e.getPlayer().getWorld()), 2);
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}
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boolean suspendEvents = false;
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