/signalstrength progress
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76
misc.py
76
misc.py
@@ -142,6 +142,82 @@ def on_sudo_command(sender, command, label, args):
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return "&cPlayer %s not found!" % target
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container_levels = dict(
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FURNACE = [],
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HOPPER = [],
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CHEST = [],
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)
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"""
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Suggestion by Armadillo28, see thread: http://redstoner.com/forums/threads/2213-putting-the-correct-amount-of-items-in-a-container?page=1#reply-14507
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"""
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"""
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@simplecommand("signalstrength",
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usage = "<signal strength> [item] [data]",
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aliases = ["ss", "level"],
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description = "Fills the targeted container with the correct amount of items to achieve the desired signal strength.",
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amin = 1,
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amax = 3,
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helpNoargs = True,
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helpSubcmd = True,
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senderLimit = 0)
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def on_signalstrength_command(sender, command, label, args):
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values = []
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try:
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for i in range(len(args)):
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values[i] = int(args[i])
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except ValueError:
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return "&cYou have to enter a number for the signal strength"
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target_block = sender.getTargetBlock(None, 5)
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Validate.notNone(target_block)
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target_type = str(target_block.getType())
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Validate.isTrue(target_type in container_levels)
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levels = container_levels[target_type]
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item_value = 1
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item_type = Material.REDSTONE
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item_data = 0
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if len(values) > 1:
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item_type = Material.getMaterial(values[1])
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if item_type == None:
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return "&cThat is not an item ID"
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if len(values) == 3:
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item_data = values[2]
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if not (0 <= item_data <= 15):
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return "&cThe data must be a number from 0 to a maximum of 15"
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if values[1] in (items that stack up to 16):
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item_value = 4
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elif values[1] in (items that stack up to 1):
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item_value = 64
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target_strength = values[0]
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item_count = levels[target_strength] / item_value
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if int(item_count) * item_value < levels[target_strength] and (int(item_count) + 1) * item_value >= levels[target_strength + 1]: #if target_strength = 15, first check will always be false, so no IndexError
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return "&cThe desired signal strength could not be achieved with the requested item type"
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item_count = int(item_count)
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if item_count % 1 != 0:
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item_count += 1
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def stack(count):
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return ItemStack(values[1])
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full_stacks = int(item_count / item_value)
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for i in range(0, full_stacks) #amount of full stacks
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target_block.setItem(i, ItemStack())
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"""
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@simplecommand("me",
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usage = "[message..]",
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