Working version

This commit is contained in:
Dico
2014-07-17 01:13:22 +02:00
parent cda6984726
commit 0b94c02757
2 changed files with 22 additions and 27 deletions

View File

@@ -1,19 +1,18 @@
from helpers import * from helpers import *
from java.util.UUID import fromString as java_uuid from java.util.UUID import fromString as java_uuid
from org.bukkit.util import Vector from org.bukkit.util import Vector
from traceback import format_exc as print_traceback
ff_perms = ["utils.forcefield", "utils.forcefield.ignore"] ff_perms = ["utils.forcefield", "utils.forcefield.ignore"]
ff_prefix = "&8[&aFF&8]" ff_prefix = "&8[&aFF&8]"
enabled_worlds = ["Creative", "Trusted", "world"] # worlds in which the forcefield should work
ff_users = [] ff_users = []
whitelists = {} # {ff_owner_id: [white, listed, ids]} whitelists = {} # {ff_owner_id: [white, listed, ids]}
fd = 4 # forcefield distance fd = 4 # forcefield distance
speed_limiter = 100 # the higher, the lower the forcefield sensitivity. speed_limiter = 100 # the higher, the lower the forcefield sensitivity.
sphere_radius = ((3.0*(fd**2.0))**0.5) # distance between center of box and corner of box when the ribs of the box are 2*fd long (pythagore) Xv = 1.0 / speed_limiter # used in set_velocity_away(), this is more efficient.
Xv = 1.0 / speed_limiter # used in set_velocity_away() Xve = 5 * Xv
Xve = 10 * Xv
# /ff admin is a future option I might implement
@hook.command("forcefield") @hook.command("forcefield")
def on_forcefield_command(sender, args): def on_forcefield_command(sender, args):
@@ -130,29 +129,20 @@ def invalid_syntax(sender):
@hook.event("player.PlayerMoveEvent") @hook.event("player.PlayerMoveEvent")
def on_move(event): def on_move(event):
player = event.getPlayer() player = event.getPlayer()
#if player.getLocation.getWorld().getName() in enabled_worlds: (THIS DOESNT WORK) if is_creative(player):
player_id = str(player.getUniqueId()) player_id = str(player.getUniqueId())
if player_id in ff_users: # player has forcefield, entity should be blocked if player_id in ff_users: # player has forcefield, entity should be blocked
for entity in player.getNearbyEntities(fd, fd, fd): for entity in player.getNearbyEntities(fd, fd, fd):
#if is_player(entity) and not entity.hasPermission(ff_perms[1]) and not (player_id in whitelists.get(str(entity.getUniqueId()), [])): if is_player(entity) and is_creative(entity) and not entity.hasPermission(ff_perms[1]) and not (player_id in whitelists.get(str(entity.getUniqueId()), [])):
if is_player(entity) and not False and not (player_id in whitelists.get(str(entity.getUniqueId()), [])):
#if not whitelists[entity_id], check in blank list e.g. False #if not whitelists[entity_id], check in blank list e.g. False
set_velocity_away(player, entity) set_velocity_away(player, entity)
if not False:#player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield if not player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield
try:
for entity in player.getNearbyEntities(fd, fd, fd): for entity in player.getNearbyEntities(fd, fd, fd):
entity_id = str(entity.getUniqueId()) entity_id = str(entity.getUniqueId())
if is_player(entity) and (entity_id in ff_users) and not (player_id in whitelists.get(entity_id, [])): if is_player(entity) and is_creative(entity) and (entity_id in ff_users) and not (player_id in whitelists.get(entity_id, [])):
#if not whitelists[entity_id], check in blank list e.g. False #if not whitelists[entity_id], check in blank list e.g. False
if event.getFrom().distance(entity.getLocation()) > circle_radius:
event.setCancelled(True)
msg(player, "&cYou may not get closer than %sm to %s &cdue to their forcefield." % (fd, entity.getDisplayName()))
else:
set_velocity_away(entity, player) #Other way around set_velocity_away(entity, player) #Other way around
except:
log("Error in passive detect:")
log(print_traceback)
def set_velocity_away(player, entity): #Moves entity away from player def set_velocity_away(player, entity): #Moves entity away from player
@@ -173,6 +163,7 @@ def set_velocity_away(player, entity): #Moves entity away from player
entity.setVelocity(Vector(vx, vy, vz)) entity.setVelocity(Vector(vx, vy, vz))
#We don't want to go above max_speed, and we dont want to divide by 0. #We don't want to go above max_speed, and we dont want to divide by 0.
#--------------------------------------------------------------------------------------------------------# #--------------------------------------------------------------------------------------------------------#

View File

@@ -13,11 +13,11 @@ server = bukkit.Bukkit.getServer()
def log(text): def log(text):
server.getLogger().info("[RedstonerUtils] %s" % colorify(str(text))) server.getLogger().info("[RedstonerUtils] %s" % colorify(text))
def error(text): def error(text):
server.getLogger().severe("[RedstonerUtils] %s" % str(text)) server.getLogger().severe("[RedstonerUtils] %s" % text)
def msg(player, text, usecolor = True, basecolor = None): def msg(player, text, usecolor = True, basecolor = None):
@@ -97,3 +97,7 @@ def warp(sender, args, warpname):
return True return True
runas(sender, " ".join(["warp", warpname, sender.getName()])) runas(sender, " ".join(["warp", warpname, sender.getName()]))
return True return True
def is_creative(player):
return True if player.getGameMode() == "Creative" else False