use better names, fix bugs
This commit is contained in:
@@ -1,16 +1,16 @@
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from helpers import *
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from helpers import *
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from java.util.UUID import fromString as java_uuid
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from java.util.UUID import fromString as java_uuid
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forcefield_permissions = ["utils.forcefield", "utils.forcefield.ignore"]
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ff_perms = ["utils.forcefield", "utils.forcefield.ignore"]
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forcefield_prefix = "&8[&aFF&8]"
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ff_prefix = "&8[&aFF&8]"
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forcefield_toggle = []
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ff_users = []
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forcefield_whitelist = {}
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whitelists = {} # {ff_owner_id: [white, listed, ids]}
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fd = 4 # forcefield distance
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fd = 4 # forcefield distance
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@hook.command("forcefield")
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@hook.command("forcefield")
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def on_forcefield_command(sender, args):
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def on_forcefield_command(sender, args):
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if not is_player(sender) or not sender.hasPermission(forcefield_permissions[0]):
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if not is_player(sender) or not sender.hasPermission(ff_perms[0]):
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noperm(sender)
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noperm(sender)
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return True
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return True
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sender_id = str(sender.getUniqueId())
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sender_id = str(sender.getUniqueId())
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@@ -39,9 +39,9 @@ def on_forcefield_command(sender, args):
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def whitelist_add(sender, sender_id, add, players):
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def whitelist_add(sender, sender_id, add, players):
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if not players:
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if not players:
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msg(sender, "%s &cGive space-separated playernames." % forcefield_prefix)
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msg(sender, "%s &cGive space-separated playernames." % ff_prefix)
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elif add == True and sender_id not in forcefield_whitelist:
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elif add == True and sender_id not in whitelists:
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forcefield_whitelist[sender_id] = []
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whitelists[sender_id] = []
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online_players = []
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online_players = []
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for name in list(server.getOnlinePlayers()):
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for name in list(server.getOnlinePlayers()):
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online_players.append(str(name).lower())
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online_players.append(str(name).lower())
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@@ -53,48 +53,48 @@ def whitelist_add(sender, sender_id, add, players):
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if not player == None:
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if not player == None:
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uid = str(player.getUniqueId())
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uid = str(player.getUniqueId())
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pname = player.getDisplayName()
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pname = player.getDisplayName()
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if add == True and uid not in forcefield_whitelist[sender_id]:
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if add == True and uid not in whitelists[sender_id]:
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if player == sender:
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if player == sender:
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msg(sender, "%s &cYou can't whitelist yourself." % forcefield_prefix)
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msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix)
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else:
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else:
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forcefield_whitelist[sender_id].append(uid)
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whitelists[sender_id].append(uid)
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msg(sender, "%s &aAdded %s to your forcefield whitelist." % (forcefield_prefix, pname))
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msg(sender, "%s &aAdded %s to your forcefield whitelist." % (ff_prefix, pname))
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if online == True:
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if online == True:
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msg(player, "%s %s &aAdded you to his forcefield whitelist." % (forcefield_prefix, sender.getDisplayName()))
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msg(player, "%s %s &aAdded you to his forcefield whitelist." % (ff_prefix, sender.getDisplayName()))
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elif add == False and uid in forcefield_whitelist[sender_id]:
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elif add == False and uid in whitelists[sender_id]:
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forcefield_whitelist[sender_id].remove(uid)
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whitelists[sender_id].remove(uid)
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msg(sender, "%s &cRemoved %s from your forcefield whitelist." % (forcefield_prefix, pname))
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msg(sender, "%s &cRemoved %s from your forcefield whitelist." % (ff_prefix, pname))
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if online == True:
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if online == True:
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msg(player, "%s %s &cRemoved you from his forcefield whitelist." % (forcefield_prefix, sender.getDisplayName()))
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msg(player, "%s %s &cRemoved you from his forcefield whitelist." % (ff_prefix, sender.getDisplayName()))
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elif add == True:
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elif add == True:
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msg(sender, "%s &c%s &cWas already in your forcefield whitelist." % (forcefield_prefix, pname))
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msg(sender, "%s &c%s &cWas already in your forcefield whitelist." % (ff_prefix, pname))
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else:
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else:
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msg(sender, "%s &c%s &cWas not in your forcefield whitelist." % (forcefield_prefix, pname))
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msg(sender, "%s &c%s &cWas not in your forcefield whitelist." % (ff_prefix, pname))
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else:
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else:
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msg(sender, "%s &cplayer %s &cwas not found." % (forcefield_prefix, name))
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msg(sender, "%s &cplayer %s &cwas not found." % (ff_prefix, name))
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def whitelist_list(sender, sender_id):
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def whitelist_list(sender, sender_id):
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msg(sender, "%s &aForceField Whitelist:" % forcefield_prefix)
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msg(sender, "%s &aForceField Whitelist:" % ff_prefix)
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if not sender_id in forcefield_whitelist or len(forcefield_whitelist[sender_id]) == 0:
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if not sender_id in whitelists or len(whitelists[sender_id]) == 0:
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msg(sender, "&c Your whitelist has no entries.")
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msg(sender, "&c Your whitelist has no entries.")
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else:
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else:
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c = 0
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c = 0
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for uid in forcefield_whitelist[sender_id]:
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for uid in whitelists[sender_id]:
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c+=1
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c+=1
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msg(sender, "&a %s. &f%s" % (c, server.getPlayer(java_uuid(uid)).getDisplayName()))
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msg(sender, "&a %s. &f%s" % (c, server.getPlayer(java_uuid(uid)).getDisplayName()))
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def whitelist_clear(sender, sender_id):
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def whitelist_clear(sender, sender_id):
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if len(forcefield_whitelist[sender_id]) == 0:
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if len(whitelists[sender_id]) == 0:
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msg(sender, "%s &cYou had no players whitelisted." % forcefield_prefix)
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msg(sender, "%s &cYou had no players whitelisted." % ff_prefix)
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else:
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else:
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forcefield_whitelist[sender_id] = []
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whitelists[sender_id] = []
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msg(sender, "%s &aForceField Whitelist cleared." % forcefield_prefix)
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msg(sender, "%s &aForceField Whitelist cleared." % ff_prefix)
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def forcefield_help(sender):
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def forcefield_help(sender):
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msg(sender, "%s &a&l/ForceField Help: \n&aYou can use the forcefield to keep players on distance." % forcefield_prefix)
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msg(sender, "%s &a&l/ForceField Help: \n&aYou can use the forcefield to keep players on distance." % ff_prefix)
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msg(sender, "&2Commands:")
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msg(sender, "&2Commands:")
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msg(sender, "&a1. &6/ff &ohelp &a: aliases: ?")
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msg(sender, "&a1. &6/ff &ohelp &a: aliases: ?")
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msg(sender, "&a2. &6/ff &o(toggle)")
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msg(sender, "&a2. &6/ff &o(toggle)")
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@@ -105,16 +105,16 @@ def forcefield_help(sender):
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def toggle_forcefield(sender, sender_id):
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def toggle_forcefield(sender, sender_id):
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if sender_id in forcefield_toggle:
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if sender_id in ff_users:
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forcefield_toggle.remove(sender_id)
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ff_users.remove(sender_id)
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msg(sender, "%s &aForceField toggle: &cOFF" % forcefield_prefix)
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msg(sender, "%s &aForceField toggle: &cOFF" % ff_prefix)
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else:
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else:
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forcefield_toggle.append(sender_id)
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ff_users.append(sender_id)
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msg(sender, "%s &aForceField toggle: &2ON" % forcefield_prefix)
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msg(sender, "%s &aForceField toggle: &2ON" % ff_prefix)
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def invalid_syntax(sender):
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def invalid_syntax(sender):
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msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor more info." % forcefield_prefix)
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msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor more info." % ff_prefix)
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#--------------------------------------------------------------------------------------------------------#
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#--------------------------------------------------------------------------------------------------------#
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@@ -124,19 +124,22 @@ def invalid_syntax(sender):
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def on_move(event):
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def on_move(event):
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player = event.getPlayer()
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player = event.getPlayer()
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player_id = str(player.getUniqueId())
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player_id = str(player.getUniqueId())
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if player_id in forcefield_toggle: #player has forcefield, entity should be launched
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if not forcefield_whitelist[player_id]:
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if player_id in ff_users: # player has forcefield, entity should be blocked
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forcefield_whitelist[player_id] = []
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if not whitelists[player_id]:
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whitelists[player_id] = []
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for entity in player.getNearbyEntities(fd, fd, fd):
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for entity in player.getNearbyEntities(fd, fd, fd):
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log("%s" % entity.getName())
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log("%s" % entity.getName())
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if is_player(entity) and not entity.hasPermission(forcefield_permissions[1]) and not str(entity.getUniqueId()) in forcefield_whitelist[player_id] and not entity == player:
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if is_player(entity) and not entity.hasPermission(ff_perms[1]) and not str(entity.getUniqueId()) in whitelists[player_id] and not entity == player:
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set_velocity_away(player, entity)
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set_velocity_away(player, entity)
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if not player.hasPermission(forcefield_permissions[1]): #player should be launched, entity has forcefield
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if not player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield
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for entity in player.getNearbyEntities(fd, fd, fd):
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for entity in player.getNearbyEntities(fd, fd, fd):
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entity_id = str(entity.getUniqueId())
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entity_id = str(entity.getUniqueId())
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if not forcefield_whitelist[entity_id]:
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if not entity_id in whitelists:
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forcefield_whitelist[entity_id] = []
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whitelists[entity_id] = []
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if is_player(entity) and entity_id in forcefield_toggle and not player_id in forcefield_whitelist[entity_id] and not entity == player:
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if is_player(entity) and entity_id in ff_users and not player_id in whitelists[entity_id]:
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if event.getFrom().distance(entity.getLocation()) > 4:
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if event.getFrom().distance(entity.getLocation()) > 4:
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event.setCancelled(True)
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event.setCancelled(True)
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msg(player, "&cYou may not get closer than %sm to %s &cdue to their forcefield." % (fd, entity.getDisplayName()))
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msg(player, "&cYou may not get closer than %sm to %s &cdue to their forcefield." % (fd, entity.getDisplayName()))
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@@ -161,5 +164,5 @@ def set_velocity_away(player, entity): #Moves entity away from player
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def on_quit(event):
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def on_quit(event):
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player = event.getPlayer()
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player = event.getPlayer()
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uid = str(player.getUniqueId())
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uid = str(player.getUniqueId())
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if uid in forcefield_toggle:
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if uid in ff_users:
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forcefield_toggle.remove(uid)
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ff_users.remove(uid)
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