use better names, fix bugs

This commit is contained in:
jomo
2014-07-16 02:04:02 +02:00
parent e65b8e25fb
commit 0bf4cddb95

View File

@@ -1,16 +1,16 @@
from helpers import * from helpers import *
from java.util.UUID import fromString as java_uuid from java.util.UUID import fromString as java_uuid
forcefield_permissions = ["utils.forcefield", "utils.forcefield.ignore"] ff_perms = ["utils.forcefield", "utils.forcefield.ignore"]
forcefield_prefix = "&8[&aFF&8]" ff_prefix = "&8[&aFF&8]"
forcefield_toggle = [] ff_users = []
forcefield_whitelist = {} whitelists = {} # {ff_owner_id: [white, listed, ids]}
fd = 4 # forcefield distance fd = 4 # forcefield distance
@hook.command("forcefield") @hook.command("forcefield")
def on_forcefield_command(sender, args): def on_forcefield_command(sender, args):
if not is_player(sender) or not sender.hasPermission(forcefield_permissions[0]): if not is_player(sender) or not sender.hasPermission(ff_perms[0]):
noperm(sender) noperm(sender)
return True return True
sender_id = str(sender.getUniqueId()) sender_id = str(sender.getUniqueId())
@@ -39,9 +39,9 @@ def on_forcefield_command(sender, args):
def whitelist_add(sender, sender_id, add, players): def whitelist_add(sender, sender_id, add, players):
if not players: if not players:
msg(sender, "%s &cGive space-separated playernames." % forcefield_prefix) msg(sender, "%s &cGive space-separated playernames." % ff_prefix)
elif add == True and sender_id not in forcefield_whitelist: elif add == True and sender_id not in whitelists:
forcefield_whitelist[sender_id] = [] whitelists[sender_id] = []
online_players = [] online_players = []
for name in list(server.getOnlinePlayers()): for name in list(server.getOnlinePlayers()):
online_players.append(str(name).lower()) online_players.append(str(name).lower())
@@ -53,48 +53,48 @@ def whitelist_add(sender, sender_id, add, players):
if not player == None: if not player == None:
uid = str(player.getUniqueId()) uid = str(player.getUniqueId())
pname = player.getDisplayName() pname = player.getDisplayName()
if add == True and uid not in forcefield_whitelist[sender_id]: if add == True and uid not in whitelists[sender_id]:
if player == sender: if player == sender:
msg(sender, "%s &cYou can't whitelist yourself." % forcefield_prefix) msg(sender, "%s &cYou can't whitelist yourself." % ff_prefix)
else: else:
forcefield_whitelist[sender_id].append(uid) whitelists[sender_id].append(uid)
msg(sender, "%s &aAdded %s to your forcefield whitelist." % (forcefield_prefix, pname)) msg(sender, "%s &aAdded %s to your forcefield whitelist." % (ff_prefix, pname))
if online == True: if online == True:
msg(player, "%s %s &aAdded you to his forcefield whitelist." % (forcefield_prefix, sender.getDisplayName())) msg(player, "%s %s &aAdded you to his forcefield whitelist." % (ff_prefix, sender.getDisplayName()))
elif add == False and uid in forcefield_whitelist[sender_id]: elif add == False and uid in whitelists[sender_id]:
forcefield_whitelist[sender_id].remove(uid) whitelists[sender_id].remove(uid)
msg(sender, "%s &cRemoved %s from your forcefield whitelist." % (forcefield_prefix, pname)) msg(sender, "%s &cRemoved %s from your forcefield whitelist." % (ff_prefix, pname))
if online == True: if online == True:
msg(player, "%s %s &cRemoved you from his forcefield whitelist." % (forcefield_prefix, sender.getDisplayName())) msg(player, "%s %s &cRemoved you from his forcefield whitelist." % (ff_prefix, sender.getDisplayName()))
elif add == True: elif add == True:
msg(sender, "%s &c%s &cWas already in your forcefield whitelist." % (forcefield_prefix, pname)) msg(sender, "%s &c%s &cWas already in your forcefield whitelist." % (ff_prefix, pname))
else: else:
msg(sender, "%s &c%s &cWas not in your forcefield whitelist." % (forcefield_prefix, pname)) msg(sender, "%s &c%s &cWas not in your forcefield whitelist." % (ff_prefix, pname))
else: else:
msg(sender, "%s &cplayer %s &cwas not found." % (forcefield_prefix, name)) msg(sender, "%s &cplayer %s &cwas not found." % (ff_prefix, name))
def whitelist_list(sender, sender_id): def whitelist_list(sender, sender_id):
msg(sender, "%s &aForceField Whitelist:" % forcefield_prefix) msg(sender, "%s &aForceField Whitelist:" % ff_prefix)
if not sender_id in forcefield_whitelist or len(forcefield_whitelist[sender_id]) == 0: if not sender_id in whitelists or len(whitelists[sender_id]) == 0:
msg(sender, "&c Your whitelist has no entries.") msg(sender, "&c Your whitelist has no entries.")
else: else:
c = 0 c = 0
for uid in forcefield_whitelist[sender_id]: for uid in whitelists[sender_id]:
c+=1 c+=1
msg(sender, "&a %s. &f%s" % (c, server.getPlayer(java_uuid(uid)).getDisplayName())) msg(sender, "&a %s. &f%s" % (c, server.getPlayer(java_uuid(uid)).getDisplayName()))
def whitelist_clear(sender, sender_id): def whitelist_clear(sender, sender_id):
if len(forcefield_whitelist[sender_id]) == 0: if len(whitelists[sender_id]) == 0:
msg(sender, "%s &cYou had no players whitelisted." % forcefield_prefix) msg(sender, "%s &cYou had no players whitelisted." % ff_prefix)
else: else:
forcefield_whitelist[sender_id] = [] whitelists[sender_id] = []
msg(sender, "%s &aForceField Whitelist cleared." % forcefield_prefix) msg(sender, "%s &aForceField Whitelist cleared." % ff_prefix)
def forcefield_help(sender): def forcefield_help(sender):
msg(sender, "%s &a&l/ForceField Help: \n&aYou can use the forcefield to keep players on distance." % forcefield_prefix) msg(sender, "%s &a&l/ForceField Help: \n&aYou can use the forcefield to keep players on distance." % ff_prefix)
msg(sender, "&2Commands:") msg(sender, "&2Commands:")
msg(sender, "&a1. &6/ff &ohelp &a: aliases: ?") msg(sender, "&a1. &6/ff &ohelp &a: aliases: ?")
msg(sender, "&a2. &6/ff &o(toggle)") msg(sender, "&a2. &6/ff &o(toggle)")
@@ -105,16 +105,16 @@ def forcefield_help(sender):
def toggle_forcefield(sender, sender_id): def toggle_forcefield(sender, sender_id):
if sender_id in forcefield_toggle: if sender_id in ff_users:
forcefield_toggle.remove(sender_id) ff_users.remove(sender_id)
msg(sender, "%s &aForceField toggle: &cOFF" % forcefield_prefix) msg(sender, "%s &aForceField toggle: &cOFF" % ff_prefix)
else: else:
forcefield_toggle.append(sender_id) ff_users.append(sender_id)
msg(sender, "%s &aForceField toggle: &2ON" % forcefield_prefix) msg(sender, "%s &aForceField toggle: &2ON" % ff_prefix)
def invalid_syntax(sender): def invalid_syntax(sender):
msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor more info." % forcefield_prefix) msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor more info." % ff_prefix)
#--------------------------------------------------------------------------------------------------------# #--------------------------------------------------------------------------------------------------------#
@@ -124,19 +124,22 @@ def invalid_syntax(sender):
def on_move(event): def on_move(event):
player = event.getPlayer() player = event.getPlayer()
player_id = str(player.getUniqueId()) player_id = str(player.getUniqueId())
if player_id in forcefield_toggle: #player has forcefield, entity should be launched
if not forcefield_whitelist[player_id]: if player_id in ff_users: # player has forcefield, entity should be blocked
forcefield_whitelist[player_id] = [] if not whitelists[player_id]:
whitelists[player_id] = []
for entity in player.getNearbyEntities(fd, fd, fd): for entity in player.getNearbyEntities(fd, fd, fd):
log("%s" % entity.getName()) log("%s" % entity.getName())
if is_player(entity) and not entity.hasPermission(forcefield_permissions[1]) and not str(entity.getUniqueId()) in forcefield_whitelist[player_id] and not entity == player: if is_player(entity) and not entity.hasPermission(ff_perms[1]) and not str(entity.getUniqueId()) in whitelists[player_id] and not entity == player:
set_velocity_away(player, entity) set_velocity_away(player, entity)
if not player.hasPermission(forcefield_permissions[1]): #player should be launched, entity has forcefield
if not player.hasPermission(ff_perms[1]): # player should be blocked, entity has forcefield
for entity in player.getNearbyEntities(fd, fd, fd): for entity in player.getNearbyEntities(fd, fd, fd):
entity_id = str(entity.getUniqueId()) entity_id = str(entity.getUniqueId())
if not forcefield_whitelist[entity_id]: if not entity_id in whitelists:
forcefield_whitelist[entity_id] = [] whitelists[entity_id] = []
if is_player(entity) and entity_id in forcefield_toggle and not player_id in forcefield_whitelist[entity_id] and not entity == player:
if is_player(entity) and entity_id in ff_users and not player_id in whitelists[entity_id]:
if event.getFrom().distance(entity.getLocation()) > 4: if event.getFrom().distance(entity.getLocation()) > 4:
event.setCancelled(True) event.setCancelled(True)
msg(player, "&cYou may not get closer than %sm to %s &cdue to their forcefield." % (fd, entity.getDisplayName())) msg(player, "&cYou may not get closer than %sm to %s &cdue to their forcefield." % (fd, entity.getDisplayName()))
@@ -161,5 +164,5 @@ def set_velocity_away(player, entity): #Moves entity away from player
def on_quit(event): def on_quit(event):
player = event.getPlayer() player = event.getPlayer()
uid = str(player.getUniqueId()) uid = str(player.getUniqueId())
if uid in forcefield_toggle: if uid in ff_users:
forcefield_toggle.remove(uid) ff_users.remove(uid)