Block break tweaks
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@@ -251,7 +251,7 @@ faces = {
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BlockFace.EAST : (5,),
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BlockFace.EAST : (5,),
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}
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}
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@hook.event("block.BlockBreakEvent", "highest")
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@hook.event("block.BlockBreakEvent", "lowest")
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def on_break(event):
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def on_break(event):
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try:
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try:
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global checking_block
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global checking_block
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@@ -264,7 +264,7 @@ def on_break(event):
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for block_face, data_values in faces.iteritems():
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for block_face, data_values in faces.iteritems():
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block2 = block.getRelative(block_face)
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block2 = block.getRelative(block_face)
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if block2.getData() in data_values:
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if block2.getType == Material.WALL_SIGN and block2.getData() in data_values:
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check_sign(event, block2)
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check_sign(event, block2)
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block3 = block.getRelative(BlockFace.UP)
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block3 = block.getRelative(BlockFace.UP)
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@@ -277,7 +277,7 @@ def on_break(event):
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def check_sign(event, block, attached = True):
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def check_sign(event, block, attached = True):
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player = event.getPlayer()
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player = event.getPlayer()
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sign = getSign(fromLoc(block.getLocation()))
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sign = getSign(fromLoc(block.getLocation()))
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if not canEdit(sign, player) and not can_build(player, block):
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if not can_build(player, block):
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event.setCancelled(True)
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event.setCancelled(True)
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msg(event.getPlayer(), signsMsg("You cannot break %s" % ("the sign attached to that block" if attached else "that sign")))
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msg(event.getPlayer(), signsMsg("You cannot break %s" % ("the sign attached to that block" if attached else "that sign")))
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else:
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else:
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