removing feature which doesnt work and is stupid

This commit is contained in:
Dico
2014-07-17 05:40:54 +02:00
parent 760d2a4d16
commit 2c1c6928a9

View File

@@ -140,18 +140,7 @@ def on_move(event):
entity_id = str(entity.getUniqueId())
if is_player(entity) and is_creative(entity) and (entity_id in ff_users) and not (player_id in whitelists.get(entity_id, [])):
#if not whitelists[entity_id], check in blank list e.g. False
evloc = event.getFrom()
enloc = entity.getLocation()
dx = evloc.getX() - enloc.getX()
if dx < -fd or dx > fd:
dy = evloc.getY() - enloc.getY()
if dy < -fd or dy > fd:
dz = evloc.getZ() - enloc.getZ() # This is more efficient.
if dz < -fd or dz > fd:
event.setCancelled(True)
msg(player, "&cYou can't get closer than %sm to %s due to their forcefield." % (fd, stripcolors(entity.getDisplayName())))
if not event.isCancelled():
set_velocity_away(entity, player)
set_velocity_away(entity, player)
def set_velocity_away(player, entity): #Moves entity away from player