removing feature which doesnt work and is stupid
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@@ -140,18 +140,7 @@ def on_move(event):
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entity_id = str(entity.getUniqueId())
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entity_id = str(entity.getUniqueId())
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if is_player(entity) and is_creative(entity) and (entity_id in ff_users) and not (player_id in whitelists.get(entity_id, [])):
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if is_player(entity) and is_creative(entity) and (entity_id in ff_users) and not (player_id in whitelists.get(entity_id, [])):
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#if not whitelists[entity_id], check in blank list e.g. False
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#if not whitelists[entity_id], check in blank list e.g. False
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evloc = event.getFrom()
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set_velocity_away(entity, player)
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enloc = entity.getLocation()
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dx = evloc.getX() - enloc.getX()
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if dx < -fd or dx > fd:
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dy = evloc.getY() - enloc.getY()
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if dy < -fd or dy > fd:
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dz = evloc.getZ() - enloc.getZ() # This is more efficient.
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if dz < -fd or dz > fd:
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event.setCancelled(True)
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msg(player, "&cYou can't get closer than %sm to %s due to their forcefield." % (fd, stripcolors(entity.getDisplayName())))
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if not event.isCancelled():
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set_velocity_away(entity, player)
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def set_velocity_away(player, entity): #Moves entity away from player
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def set_velocity_away(player, entity): #Moves entity away from player
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