Fixing moar bugs!
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@@ -18,12 +18,12 @@ def forcefield_help(sender):
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msg(sender, "&a5. &6/ff wl &oadd <players> &a: aliases: &o+")
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msg(sender, "&a5. &6/ff wl &oadd <players> &a: aliases: &o+")
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msg(sender, "&a6. &6/ff wl &oremove <players> &a: aliases: &odelete, rem, del, -")
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msg(sender, "&a6. &6/ff wl &oremove <players> &a: aliases: &odelete, rem, del, -")
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@hook.command("player.PlayerQuitEvent")
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@hook.event("player.PlayerQuitEvent")
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def onQuit(event):
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def onQuit(event):
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try:
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try:
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forcefield_toggle.remove(str(event.getPlayer().getUniqueId()))
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forcefield_toggle.remove(str(event.getPlayer().getUniqueId()))
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except:
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except:
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pass
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pass
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#forcefield toggle
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#forcefield toggle
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@hook.command("forcefield")
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@hook.command("forcefield")
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@@ -67,10 +67,10 @@ def onForceFieldCommand(sender, args):
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elif args[0] in ["help", "?"]: #/forcefield help
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elif args[0] in ["help", "?"]: #/forcefield help
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forcefield_help(sender)
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forcefield_help(sender)
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else:
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else:
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msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor more info." % forcefield_prefix)
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msg(sender, "%s &cInvalid syntax. Use &o/ff ? &cfor more info." % forcefield_prefix)
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return True
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return True
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def setVelocityAway(player, entity):
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def setVelocityAway(player, entity): #Moves entity away from player
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player_loc = player.getLocation()
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player_loc = player.getLocation()
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entity_loc = entity.getLocation()
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entity_loc = entity.getLocation()
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dx = entity_loc.getX() - player_loc.getX()
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dx = entity_loc.getX() - player_loc.getX()
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@@ -87,12 +87,12 @@ def onMove(event):
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for entity in player.getNearbyEntities(fd, fd, fd):
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for entity in player.getNearbyEntities(fd, fd, fd):
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if isPlayer(entity) and not entity.hasPermission(forcefield_permissions[1]) and not str(entity.getUniqueId()) in forcefield_whitelist[player_id]:
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if isPlayer(entity) and not entity.hasPermission(forcefield_permissions[1]) and not str(entity.getUniqueId()) in forcefield_whitelist[player_id]:
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setVelocityAway(player, entity)
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setVelocityAway(player, entity)
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elif not player.hasPermission(forcefield_permissions[1]): #player should be launched, entity has forcefield
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if not player.hasPermission(forcefield_permissions[1]): #player should be launched, entity has forcefield
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for entity in player.getNearbyEntities(fd, fd, fd):
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for entity in player.getNearbyEntities(fd, fd, fd):
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entity_id = str(entity.getUniqueId())
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entity_id = str(entity.getUniqueId())
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if isPlayer(entity) and entity_id in forcefield_toggle and not player_id in forcefield_whitelist[entity_id]:
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if isPlayer(entity) and entity_id in forcefield_toggle and not player_id in forcefield_whitelist[entity_id]:
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if event.getFrom().distance(entity.getLocation()) > 4:
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if event.getFrom().distance(entity.getLocation()) > 4:
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event.setCancelled(True)
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event.setCancelled(True)
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msg(player, "&cYou may not get closer than %sm to %s due to their forcefield." % (fd, entity.getDisplayName()))
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msg(player, "&cYou may not get closer than %sm to %s &cdue to their forcefield." % (fd, entity.getDisplayName()))
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else:
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else:
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setVelocityAway(entity, player)
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setVelocityAway(entity, player) #Other way around
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