Block break fix 4

This commit is contained in:
Dico200
2015-11-22 17:25:56 +01:00
parent 019b3c6b57
commit 39b38ff093

View File

@@ -260,7 +260,8 @@ def on_break(event):
block = event.getBlock()
if block.getType() in (Material.SIGN_POST, Material.WALL_SIGN):
check_sign(event, block, attached = False)
if check_sign(event, block, attached = False):
del signs[from]
for block_face, data_values in faces.iteritems():
block2 = block.getRelative(block_face)
@@ -278,9 +279,13 @@ def check_sign(event, block, attached = True):
player = event.getPlayer()
sign = getSign(fromLoc(block.getLocation()))
if not canEdit(sign, player) and not can_build(player, block):
event.setCancelled(True)
msg(event.getPlayer(), signsMsg("You cannot break %s" % ("the sign attached to that block" if attached else "that sign")))
event.setCancelled(True)
msg(event.getPlayer(), signsMsg("You cannot break %s" % ("the sign attached to that block" if attached else "that sign")))
else:
loc = fromLoc(block.getLocation())
del signs[loc]
save_signs()
msg(player, signsMsg("Reset the %s which you just broke" % identifySign(loc)))
def can_build(player, block):
global checking_block