wrapper_player progress
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@@ -3,57 +3,56 @@ from helpers import *
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root_commands = Command_dict() # {"command": command_object}
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def check_arguments(command, arguments):
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prev_required = True
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type_message_seen = False
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prev_arg = arguments[0] if len(arguments) > 0 else None
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for arg_info in arguments[1:]:
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if not prev_arg.required and arg_info.required:
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raise Argument_exception("Command: %s; There may not be required arguments after non-required arguments" % command)
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if prev_arg.type == Argument.MESSAGE:
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raise Argument_exception("Command: %s; An argument of type MESSAGE may not be followed by other arguments" % command)
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prev_arg = arg_info
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#--------------------------------------------------------------------------------------
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class Command_dict(dict):
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#{"cmd1" : cmd_object}
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def get_command_object(self, alias):
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for cmd_name, cmd_obj in self.iteritems():
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if alias == cmd_name or alias in cmd_obj.aliases:
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return cmd_obj
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raise KeyError("Subcommand '%s' was not found" % alias)
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#--------------------------------------------------------------------------------------
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class Command(object):
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"""
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# Documentation to come.s
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"""
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SENDER_ANY = 0
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SENDER_PLAYER = 1
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SENDER_CONSOLE = 2
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ACTION_IGNORE = 3
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ACTION_SYNTAXERROR = 4
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ACTION_DISPLAYSYNTAX = 5
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ACTION_DISPLAYHELP = 6
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def __init__(self,
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command,
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aliases = (),
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arguments = (
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Argument("target", Argument.string, "the player to teleport to"),
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Argument("second target", Argument.string, "the player to teleport", False),
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),
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parent = None):
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permission = None,
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description = "Description",
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type = Command.SENDER_ANY
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no_arg_action = Command.ACTION_IGNORE
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help_request_action = Command.ACTION_IGNORE
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arguments = (),
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parent = None,
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):
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self.command = command.lower()
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self.arguments = arguments
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check_arguments(self.command, self.arguments)
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prev_required = True
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for arg_info in self.arguments:
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if not prev_required and arg_info.required:
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raise Argument_exception("Command: %s; There may not be required arguments after non-required arguments" % self.command)
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self.aliases = tuple(alias.lower() for alias in aliases)
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self.permission = self.command if permission == None else permission
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self.description = description
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self.type = type
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self.no_arg_action = no_arg_action
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self.help_request_action = help_request_action
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self.arguments = arguments
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self.parent = parent
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self.sub_commands = Command_dict()
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# ---- Check if argument layout is valid ----
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prev_arg = arguments[0] if len(arguments) > 0 else None
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for arg_info in arguments[1:]:
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if not prev_arg.required and arg_info.required:
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raise Argument_exception("Command: %s; There may not be required arguments after non-required arguments" % command)
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if prev_arg.type == Argument.MESSAGE:
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raise Argument_exception("Command: %s; An argument of type MESSAGE may not be followed by other arguments" % command)
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prev_arg = arg_info
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# ---- Add self to parent sub_commands ----
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if self.parent == None:
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root_commands[self.command] = self
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else:
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@@ -62,19 +61,29 @@ class Command(object):
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parent_sub_commands = root_commands
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parent_obj = None
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for cmd_name in parent_route:
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parent_obj = parent_sub_commands.get_command_object(cmd_name)
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parent_obj = parent_sub_commands[cmd_name]
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parent_sub_commands = parent_obj.sub_commands
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parent_obj.sub_commands[self.command] = self
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except command_exception, e:
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error("Error occurred while setting up command hierarchy. " + e.message + "\n" + trace())
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except KeyError as e:
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error("Error occurred while setting up command hierarchy: " + e.message + "\n" + trace())
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def __call__(self, handler):
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"""
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# To clarify: This function is called when you 'call' an instance of a class.
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# This means, that Command() calls __init__() and Command()() calls __call__().
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# This makes it possible to use class instances for decoration. The decorator is this function.
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"""
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self.handler = handler
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if parent == None:
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@hook.command(self.command, self.aliases)
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def run(sender, command, label, args):
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"""
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# This function will take care of prefixing and colouring of messages in the future.
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# So it's very much WIP.
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"""
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try:
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message = self.execute(sender, command, label, args)
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except Command_exception as e:
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@@ -90,30 +99,154 @@ class Command(object):
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def execute(self, sender, command, label, args):
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try:
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return self.sub_commands.get_command_object(args[0].lower()).execute(sender, command, label, args[1:])
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return self.sub_commands[args[0].lower()].execute(sender, command, label, args[1:])
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except (KeyError, IndexError):
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self.execute_checks(sender, command, label, args)
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def execute_checks(self, sender, command, label, args):
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#TODO
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scape = Command_scape(args, self.arguments)
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# ---- Check sender type ----
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Validate.is_true(self.type != Command.SENDER_CONSOLE, "That command can only be used by the console")
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else:
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Validate.is_true(self.type != Command.SENDER_PLAYER, "That command can only be used by players")
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# ---- Check permission ----
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Validate.is_authorized(sender, self.permission)
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# ---- Check if a help message is expected ----
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if len(args) == 0:
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action = self.no_arg_action
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elif args[0].lower() == "help":
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action = self.help_request_action
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else:
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action = Command.ACTION_IGNORE
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if action != Command.ACTION_IGNORE:
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if action == Command.ACTION_SYNTAXERROR:
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return "&cInvalid syntax, please try again."
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if action == Command.ACTION_DISPLAYSYNTAX:
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return self.syntax()
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if action == Command.ACTION_DISPLAYHELP:
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return self.help()
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# ---- Set up passed arguments, prepare for handler call ----
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if is_player(sender):
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sender = py_players[sender]
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scape = Command_scape(args, self.arguments, command, label)
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if is_player(sender):
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sender = py_players[sender]
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return self.handler(sender, self, scape)
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# @Command("hello") def on_hello_command(sender, command, scape/args)
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def syntax(self):
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return " ".join(tuple(arg_info.syntax() for arg_info in self.arguments))
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#--------------------------------------------------------------------------------------
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def help(self):
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syntax = self.syntax()
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return syntax #WIP...
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class Argument():
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"""
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# A more advanced implementation of amin and amax, though it doesn't do exactly the same.
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# You can now pass a list of Argument objects which define what the argument represents.
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# In the process of doing so, you can set an argument type, one of the ones mentioned below.
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# For example, if Argument.PLAYER is given, the server will be searched for the given player, and
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# they will be passed as the argument, instead of a string representing their name.
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#
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# Feel free to add your own argument types. If you want to make a change to the API to make it different,
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# please don't do so on your own behalf.
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"""
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STRING = 0
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INTEGER = 1
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FLOAT = 2
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PLAYER = 3
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OFFLINE_PLAYER = 4
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MESSAGE = 5
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def __init__(self, name, type, definition, required = True):
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self.name = name
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self.type = type
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self.definition = definition
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self.required = required
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def syntax(self):
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syntax = self.name
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if self.type == Argument.MESSAGE:
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syntax += "..."
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return (("<%s>" if self.required else "[%s]") % syntax)
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class Validate():
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"""
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# Much like what you often see in Java.
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# Instead of having to check if a condition is met, and if not,
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# sending the player a message and returning true,
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# You can use one of these methods to check the condition, and
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# pass a message if it's not met.
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#
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# For example:
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# > if not sender.hasPermission("utils.smth"):
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# noperm(sender)
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# return True
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#
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# Can be replaced with:
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# > Validate.is_authorized(sender, "utils.smth")
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#
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"""
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@staticmethod
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def is_true(expression, fail_message):
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if not expression:
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raise Command_exception(fail_message)
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@staticmethod
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def not_none(obj, fail_message):
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if obj == None:
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raise Command_exception(fail_message)
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@staticmethod
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def is_authorized(player, permission, msg = "You do not have permission to use that command"):
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if not player.hasPermission(permission):
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raise Command_exception(msg)
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@staticmethod
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def is_player(sender):
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if not is_player(sender):
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raise Command_exception("That command can only be used by players")
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@staticmethod
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def is_console(sender):
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if is_player(sender):
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raise Command_exception("That command can only be used by the console")
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"""
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# ---------- API classes ----------
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"""
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class Command_dict(dict):
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#{"cmd1" : cmd_object}
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def __getattr__(self, alias):
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for cmd_name, cmd_obj in self.iteritems():
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if alias == cmd_name or alias in cmd_obj.aliases:
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return cmd_obj
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raise KeyError("Subcommand '%s' was not found" % alias)
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class Command_exception(Exception):
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def __init__(self, message):
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self.message = message
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class Command_scape(list):
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def __init__(self, args, arg_layout):
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def __init__(self, args, arg_layout, command, label):
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super(list, self).__init__()
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self.raw = args
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self.arg_layout = arg_layout
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self.command = command
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self.label = label
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has_message = False
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for i in range(len(arg_layout)):
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@@ -182,51 +315,8 @@ class Command_scape(list):
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def get_arg_layout(self):
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return self.arg_layout
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#--------------------------------------------------------------------------------------
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class Command_exception(Exception):
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def __init__(self, message):
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self.message = message
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class Argument_exception(Exception):
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def __init__(self, message):
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self.message = message
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#--------------------------------------------------------------------------------------
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class Argument():
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STRING = 0
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INTEGER = 1
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FLOAT = 2
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PLAYER = 3
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OFFLINE_PLAYER = 4
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MESSAGE = 5
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def __init__(self, name, type, definition, required = True):
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self.name = name
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self.type = type
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self.definition = definition
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self.required = required
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def syntax(self):
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syntax = self.name
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if self.type == Argument.MESSAGE:
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syntax += "..."
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return (("<%s>" if self.required else "[%s]") % syntax)
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#--------------------------------------------------------------------------------------
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class Validate():
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@staticmethod
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def is_true(expression, fail_message):
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if not expression:
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raise Command_exception(fail_message)
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@staticmethod
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def not_none(obj, fail_message):
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if obj == None:
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raise Command_exception(fail_message)
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