move /pyeval back to main.py, so modules can be accessed
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51
main.py
51
main.py
@@ -2,15 +2,30 @@ __plugin_name__ = "RedstonerUtils"
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__plugin_version__ = "3.0"
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__plugin_mainclass__ = "foobar"
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# damn pythonloader changed the PATH
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import sys
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import thread
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# damn pythonloader changed the PATH
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sys.path += ['', '/usr/lib/python2.7', '/usr/lib/python2.7/plat-linux2', '/usr/lib/python2.7/lib-tk', '/usr/lib/python2.7/lib-old', '/usr/lib/python2.7/lib-dynload', '/usr/local/lib/python2.7/dist-packages', '/usr/lib/python2.7/dist-packages', '/usr/lib/pymodules/python2.7', '/usr/lib/pyshared/python2.7']
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try:
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from helpers import log, error
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from helpers import *
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except Exception, e:
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print("[RedstonerUtils] ERROR: Failed to import helpers: %s" % e)
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@hook.enable
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def onEnable():
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log("RedstonerUtils enabled!")
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@hook.disable
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def onDisable():
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mod["reports"].stopChecking()
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log("RedstonerUtils disabled!")
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log("Loading RedstonerUtils...")
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# Import all modules
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@@ -24,11 +39,29 @@ for module in modules:
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error("Failed to import module %s: '%s'" % (module, e))
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@hook.enable
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def onEnable():
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log("RedstonerUtils enabled!")
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@hook.disable
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def onDisable():
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mod["reports"].stopChecking()
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log("RedstonerUtils disabled!")
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#
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# /pyeval - run python ingame
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#
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# has to be in main.py so we can access the modules
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def evalThread(sender, code):
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try:
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msg(sender, "%s" % unicode(eval(code)), False, "a")
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except Exception, e:
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msg(sender, "%s: %s" % (e.__class__.__name__, e), False, "c")
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thread.exit()
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@hook.command("pyeval")
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def onPyevalCommand(sender, args):
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if sender.hasPermission("utils.pyeval"):
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if not checkargs(sender, args, 1, -1):
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return True
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msg(sender, "%s" % " ".join(args), False, "e")
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try:
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thread.start_new_thread(evalThread, (sender, " ".join(args)))
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except Exception, e:
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msg(sender, "&cInternal error: %s" % e)
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else:
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noperm(sender)
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return True
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