move /pyeval back to main.py, so modules can be accessed

This commit is contained in:
jomo
2014-06-10 01:36:18 +02:00
parent cb716abd6b
commit 3bf227ea1c
2 changed files with 42 additions and 37 deletions

28
misc.py
View File

@@ -1,5 +1,4 @@
from helpers import *
import thread
#
@@ -34,33 +33,6 @@ def onJoin(event):
msg(player, " \n ")
#
# /pyeval - run python ingame
#
def evalThread(sender, code):
try:
msg(sender, "%s" % unicode(eval(code)), False, "a")
except Exception, e:
msg(sender, "%s: %s" % (e.__class__.__name__, e), False, "c")
thread.exit()
@hook.command("pyeval")
def onPyevalCommand(sender, args):
if sender.hasPermission("utils.pyeval"):
if not checkargs(sender, args, 1, -1):
return True
msg(sender, "%s" % " ".join(args), False, "e")
try:
thread.start_new_thread(evalThread, (sender, " ".join(args)))
except Exception, e:
msg(sender, "&cInternal error: %s" % e)
else:
noperm(sender)
return True
#
# /sudo - execute command/chat *as* a player/console
#