Added loginsecurity module
Added to make an easily adjustible version of LoginSecurity. LoginSecurity does not (seem to) support name changes since it retrieves the UUID used from a byte[] of "OfflinePlayer:<username>" which means the UUID changes when a player changes their name. This should fix /rmpass. It uses BCrypt. I'll test this on the dev server (hoping bcrypt is installed)
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121
loginsecurity.py
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121
loginsecurity.py
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from helpers import *
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from basecommands import simplecommand
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import bcrypt
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from time import time as now
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import thread
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wait_time = 60 #seconds
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admin_perm = "utils.loginsecurity.admin"
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min_pass_length = 6
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run_kick_thread = True
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blocked_events = ["block.BlockBreakEvent", "block.BlockPlaceEvent", "player.PlayerMoveEvent"]
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passwords = open_json_file("loginpasswords", {})
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#if passwords == None: (set default value to None ^^)
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# Keep everyone from playing? (Insecure)
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withholdings = {} #pname : jointime
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def save_passwords():
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save_json_file("loginpasswords", passwords)
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def matches(password, user):
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hashed = passwords.get(uid(user))
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return bcrypt.hashpw(password, hashed) == hashed
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@simplecommand("login",
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usage = "<password>",
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description = "Logs you in if <password> matches your password.",
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senderLimit = 0,
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helpNoargs = True)
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def login_command(sender, command, label, args):
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password = " ".join(args)
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if matches(password, sender):
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del withholdings[sender.getName()]
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return "&aLogged in successfully!"
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return "&cInvalid password"
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@simplecommand("register",
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usage = "<password>",
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description = "Registers you with <password>. Next time you join, log in with /login",
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senderLimit = 0,
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helpNoArgs = True)
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def register_command(sender, command, label, args):
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uuid = uid(sender)
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if uuid in passwords:
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return "&cYou are already registered!"
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password = " ".join(args)
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if len(password) < min_pass_length:
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return "&cThe password has to be made up of at least 8 characters!"
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hashed = bcrypt.hashpw(password, bcrypt.gensalt(16))
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passwords[uuid] = hashed
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return "&cPassword set. Use /login <password> upon join."
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@simplecommand("rmpass",
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usage = "<password>",
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description = "Removes your password if the password matches",
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senderLimit = 0,
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helpNoArgs = True)
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def rmpass_command(sender, command, label, args):
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password = " ".join(args)
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if matches(password, sender):
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del passwords[uuid(sender)]
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return "&aPassword removed successfully. You will not be prompted anymore."
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return "&cInvalid password"
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@simplecommand("rmotherpass",
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aliases = ["lacrmpass"],
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usage = "<user>",
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description = "Removes password of <user> and sends them a notification",
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helpNoArgs = True)
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def rmotherpass_command(sender, command, label, args):
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user = server.getOfflinePlayer(args[0])
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if user:
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del passwords[uid(user)]
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runas(server.getConsoleSender(), colorify("mail send %s &cYour password was reset by a staff member. Use &o/register&c to set a new one."))
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return "&sPassword of %s reset successfully" % user.getName()
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return "&cThat player could not be found"
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@hook.event("player.PlayerJoinEvent", "highest")
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def on_join(event):
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user = event.getPlayer()
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if get_id(user) in passwords:
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withholdings[user.getName()] = now()
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@hook.event("player.PlayerQuitEvent", "normal")
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def on_quit(event):
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del withholdings[event.getPlayer().getName()]
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def kick_thread():
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wait_time_millis = wait_time * 1000
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while True:
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if not run_kick_thread:
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info("Exiting LoginSecurity kicking thread!")
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thread.exit()
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time.sleep(1)
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moment = now()
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for name, jointime in withholdings.iteritems():
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if moment - jointime > wait_time_millis:
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server.getPlayer(name).kickPlayer(colorify("&cLogin timed out"))
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thread.start_new_thread(kick_thread, ())
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for blocked_event in blocked_events:
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@hook.event(blocked_event, "low")
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def on_blocked_event(event):
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user = event.getPlayer()
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if user.getName() in withholdings:
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event.setCancelled(True)
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msg(user, "&cYou have to log in first! Use /login <password>")
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