upped explosion damage
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@@ -380,7 +380,7 @@ def onHit(event):
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return
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entity = event.getEntity()
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location = entity.getLocation()
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entity.getWorld().createExplosion(location.getX(), location.getY(), location.getZ(), float(0.5), False, False)
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entity.getWorld().createExplosion(location.getX(), location.getY(), location.getZ(), float(1), False, False)
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@hook.event("player.PlayerInteractEvent", "high")
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