wrapper_command WIP
This commit is contained in:
53
vanish.py
53
vanish.py
@@ -13,7 +13,7 @@ def is_vanished(player):
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return uid(player) in vanished
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#this can be used to silently set the vanished state of a player
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#this can be used to silently set the vanished state of a player I guess.
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def set_state(player, state):
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if state == is_vanished(player):
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return
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@@ -37,6 +37,10 @@ def disable_vanish(target):
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player.showPlayer(target)
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def get_online_vanished_players():
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return (player.getPlayer() for player in (retrieve_player(uuid) for uuid in vanished) if player.isOnline())
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@simplecommand("vanish",
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aliases = ["v"],
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usage = "[on/off]",
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@@ -48,45 +52,38 @@ def disable_vanish(target):
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helpSubcmd = True
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)
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def vanish_command(sender, command, label, args):
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try:
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current_state = is_vanished(sender)
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new_state = not current_state
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current_state = is_vanished(sender)
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new_state = not current_state
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if len(args) == 1:
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arg = args[0].lower()
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if arg == "on":
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new_state = True
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elif arg == "off":
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new_state = False
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if len(args) == 1:
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arg = args[0].lower()
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if arg == "on":
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new_state = True
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elif arg == "off":
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new_state = False
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if current_state == new_state:
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return "&cYou were %s vanished!" % ("already" if current_state else "not yet")
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set_state(sender, new_state)
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return "&a%s vanish mode!" % ("Enabled" if new_state else "Disabled")
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except:
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error(trace())
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Validate.isTrue(current_state != new_state, "&cYou were %s vanished!" % ("already" if current_state else "not yet"))
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set_state(sender, new_state)
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return "&a%s vanish mode!" % ("Enabled" if new_state else "Disabled")
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@hook.event("player.PlayerJoinEvent")
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def on_player_join(event):
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player = event.getPlayer()
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if not is_authorized(player):
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for uuid in vanished:
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player.hidePlayer(retrieve_player(uuid))
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elif is_vanished(player):
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msg(player, "&cKeep in mind that you are still vanished! Use /vanish to disable.")
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for vanished in get_online_vanished_players():
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player.hidePlayer(vanished)
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@hook.event("player.PlayerQuitEvent")
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def on_player_quit(event):
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player = event.getPlayer()
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if not is_authorized(player):
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for uuid in vanished:
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player.showPlayer(retrieve_player(uuid))
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for vanished in get_online_vanished_players():
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player.showPlayer(vanished)
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elif is_vanished(player):
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disable_vanish(player)
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@simplecommand("vanishother",
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@@ -110,9 +107,7 @@ def vanishother_command(sender, command, label, args):
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elif arg == "off":
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new_state = False
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if current_state == new_state:
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return "&cThat player was already vanished!" if current_state else "&cThat player was not yet vanished!"
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Validate.isTrue(current_state != new_state, "&cThat player was %s vanished!" % ("already" if current_state else "not yet"))
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set_state(target, new_state)
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enabled_str = "enabled" if new_state else "disabled"
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